Friday, September 9, 2022

DCeased: The Anti-Living

I'm a big fan of DCeased. While I initially expected it to just be DC's Marvel Zombies, it feels very different. Where as Marvel Zombies just feels gratuitous and absurd at times, DCeased has a more serious (and ultimately hopeful) vibe. The foes aren't technically zombies. They are humanoids infected by the Anti-Life equation. The poor souls, dubbed the Anti-Living by Batman, because rather than trying to feed they just seek to to steal life and spread death. Its for this reason that I decided not to make them undead or humanoids, but rather aberrations. They Anti-Life equation has essentially rewritten their DNA and made them something unnatural. 


Anti-Living
Medium Aberration, Chaotic Evil

Armor Class: 10
Hit Points: 18 (2d8+8)
Speed: 30 ft.
Challenge: 3 (700 XP)

Str 10 (+0) Dex 10 (+0) Con 18 (+4) Int 8 (-1) Wis 6 (-2) Cha 6 (-2)

Damage Immunities: Necrotic, Poison, Psychic
Condition Immunities: Poisoned
Skills: Athletics +2
Senses: Lifesense 60 ft., Perception 8
Languages: Anti-Life, understands the languages it knew in life but can't speak
Proficiency Bonus: +2

Traits
Anti-Life Virus: A creature that takes a bite or claw attack, must make a DC 13 Constitution saving throw. On a failure, the creature takes 2 levels of exhaustion. Those affected by the virus cannot regain hit points, unless they have regeneration. They must make a new saving throw any time they are injured by an Anti-Living's bite or claw attack or 10 minutes. The creature's life cycle is frozen in time and doesn't age or need food or any other sustenance. The Anti-Life Virus will not affect beasts. The virus does have a cure. If the character (affected humanoid or Anti-Living) is given the cure, they lose their Anti-Living traits and regain all previous abilities and mental faculties.
Hive Mind: The Anti-Living seem to have a hive mind. This gives them superior pack tactics. Anti-Living has advantage on an attack roll against a creature if at least one other Anti-Living is within 5 feet of a creature and the ally isn't incapacitated. 

Actions
Bite: Melee Weapon Attack. +2 to hit, reach 5 ft, one target, Hit: 2 (1d4) piercing damage, and the creature must make a DC 13 Constitution saving throw or gain Anti-Life Virus.
Claw: Melee Weapon Attack. +2 to hit, reach 5 ft, one target, Hit: 2 (1d4) slashing damage, and the creature must make a DC 13 Constitution saving throw or gain Anti-Life Virus.

The above stats are for an Anti-Living created from a regular human. Use the template below to turn a superhero or villain into one of the Anti-Living.

Anti-Living Virus/Template
  • The virus is digital. Anyone looking at a screen or monitor that's been affected must make a saving throw as if they've been scratched by someone with the virus.
  • They lose their creature types and becomes an Aberration.
  • Their alignment shifts to Chaotic Evil.
  • They gain a +2 to Con, -2 to Int, -4 to Wis, and -4 to Cha
  • They gain all of the above Damage and Condition immunities and Lifesense 60 ft.
  • They Anti-Living can speak and understand Anti-Life. 
  • They gain the Anti-Life Virus and Hive Mind traits.
  • If they do not already have one, they gain a bite and claw attacks. 

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