Monday, September 12, 2022

Marvelous Archetypes: Ultimate Edition Review

As regular readers know, I've been hooked on the idea of playing 5e supers. Let's be honest, a lot of complaints from the OSR about 5e include people saying the characters are too OP. Why not take the next step and make 5e supers?

Up to this point I've primarily focused on using Limitless-Adventures Carbide City to run games. Recently I've come across some supers based archetypes that have me also wanting to try standard character creation rules for 5e supers. Marvelous Archetypes: Ultimate Edition is an 88 page pdf available on the DM's Guild that allows you to do just that.  According to the creator it is a collaboration between a group of comic fans who sought to bring their love of supers to 5e. The lore of the archetypes have been given D&D-esque takes. While I've not tested them them, they seem to be at least somewhat balanced.


Within the pages you will archetypes inspired by Marvel, DC, and even anime/manga. The archetypes are all neat and definitely pack a punch. I also like that some comic tropes get multiple versions. For example, Marvel's symbiotes get three different archetypes (barbarian, fighter, and warlock).

  • Path of the Solar (Barbarian)
  • College of the Banshee (Bard)
  • Speed Doman (Cleric)
  • Dark Night (Fighter)
  • Guardian of the Sea (Fighter)
  • Way of the Wing Knight (Monk)
  • Oath of the Named (Paladin)
  • Oath of the Manhunter (Paladin)
  • Mechanical Hunter (Ranger)
  • Trickshot Archer (Ranger)
  • The Green Flame (Warlock)
  • Arcane Armorer (Artificer)
  • Specialization of the Iron Spider (Artificer)
  • Path of the Behemoth (Barbarian)
  • Circle of the Treant (Druid)
  • Circle of the Ant (Druid)
  • Way of the Unseeing (Monk)
  • Primal Hunter (Ranger)
  • Shield Guardian (Ranger)
  • Oath of Asgard (Paladin)
  • Oath of Great Responsibility (Paladin)
  • Secret Agent (Rogue)
  • Visionary Construct (Sorcerer)
  • The Forgotten (Sorcerer)
  • The Supreme Tradition (Wizard)
  • Augmentative Artificer (Artificer)
  • Path of Steel (Barbarian)
  • Path of the Juggernaut (Barbarian)
  • College of Dazzling (Bard)
  • Way of the Storm (Monk)
  • Card Blaster (Rogue)
  • Duplicity (Ranger)
  • Infiltrator (Rogue)
  • Frozen Soul (Sorcerer)
  • The Ruby-Eyed (Sorcerer) 
  • Solar Heart (Sorcerer)
  • The Cosmic Phoenix (Warlock)
  • The Mentalist (Wizard)
  • The Cryoficer (Artificer)
  • Scenographer (Artificer)
  • Path of the Parasite (Barbarian)
  • Path of Synergy (Barbarian)
  • College of Cacophony (Bard)
  • Symbiote Bloodshed (Fighter)
  • Way of the Parasite (Monk)
  • Demonic Bloodline (Sorcerer)
  • The Green (Warlock)
  • Spirit of Vengeance (Warlock)
  • The Symbiote (Warlock)
  • School of Enigmas (Wizard)
  • Path of the Unbeatable Squirrel (Barbarian)
  • College of Séance (Bard)
  • Moon Domain (Cleric)
  • Circle of Red (Druid)
  • Circle of Manifest (Druid)
  • Mystery Muscle Magic (Fighter)
  • Way of the Explosive Palm (Monk)
  • Oath of Eons (Paladin)
  • Oath of Law (Paladin)
  • Oath of Towers (Paladin)
  • Hermatophage (Ranger)
  • The Eternal Champion (Warlock)
  • School of Transposition (Wizard)
You can grab the Marvelous Archetypes: Collector's Edition here. It contains the original releases and the Ultimate Edition. I posted that link because as of the time I purchased it, it was cheaper that buying the Ultimate Edition on its own. If you are interested in 5e supers, it's definitely worth picking up. Even if you're going to stick with the pre-made archetype character creation of Carbide City, you can use these to make new archetypes for your characters. Also, that last sentence might sound confusing, but a Carbide City archetype is not the same as a class archetype. 

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