Codename: Madrox Gang
Name: Jamie Madrox
Team Affiliation: Madrox Gang
Medium Humanoid (Mutant), Neutral Evil
Hit Points: 25
Speed: 30 ft.
Challenge: 2 (450 XP)
Str 14 (+2) Dex 15 (+2) Con 10 (+0) Int 12 (+1) Wis 12 (+1) Cha 14 (+2)
Saving Throws: Strength +4. Dexterity +4
Skills: Athletics +4, Perception +3, Stealth +4
Senses: Perception 13
Languages: English
Traits
Kinetic Duplication: The first time Madrox is dealt bludgeoning or force damage he creates a copy of himself. This copy has the same starting statblock as its progenitor except it doesn't have a weapon (though it can arm itself). This ability cannot be used again until 24 hours has passed and the copy his been reduced to 0 hit points (at which point it ceases to exist).
Pack Tactics: Madrox has advantage on an attack roll against a creature if at least one of Madrox is within 5 feet of the creature and it isn't incapacitated.
Actions
Multiattack. Madrox makes two melee attacks.
Semiautomatic Pistol: Ranged Weapon Attack: +4 to hit, range 50/150 ft., one target. Hit: 9 (2d6+2) piercing damage.
Shotgun: Ranged Weapon Attack: +4 to hit, range 40/80 ft., one target. Hit: 15 (3d8+2) piercing damage.
Unarmed: Melee Weapon Attack. +4 to hit, reach 5 ft, one target, Hit: 6 (1d4+2) bludgeoning damage.
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