Friday, January 6, 2023

The American Nightmare

I've been having fun reading about the various Weapon Plus programs in Marvel. I've already statted two of the stranger ones, Weapon II and American Kaiju. This time I decided to stat a more serious (and villainous) one. 

Code Name: Nuke
Real Name: Frank Simpson
Team Affiliation: Weapon Plus, US Government, Thunderbolts

Medium Humanoid, Lawful Evil

Armor Class: 16 (Armored Skin/Cybernetics)
Hit Points: 125
Speed: 30 ft.
Challenge: 5 (2,300 XP)

Str 22 (+6) Dex 18 (+4) Con 22 (+6) Int 9 (-1) Wis 8 (-1) Cha 10 (+0)

Saving Throws: Dex +9, Cha +8
Skills: Acrobatics +8, Athletics +10, Intimidation +4, Stealth +10
Damage Resistance: Bludgeoning, Piercing, and Slashing damage from non-magic weapons
Senses: passive Perception 9
Languages: English

Unique Traits
Brutal Critical: Nuke can add one additional weapon damage die when determining extra damage for a critical melee attack. 
Powerful Build: Nuke can carry/lift twice the weight of a normal creature his size. Additionally, he can wield heavy weapons with one hand.
Regeneration: If Nuke starts his turn with at least 1 HP, he immediately regains 10 HP.
Reckless Attack: On his first attack Nuke can decide to attack recklessly. He gains advantage on attack rolls using Strength, but attack rolls made against him have advantage until his next turn.
Mentally Broken: Nuke's mind has been broken by the Weapon Plus program and decades of government conditioning. He will always obey the orders of his commanding officer. Additionally he suffers from disadvantage on all charm based abilities. 

Actions
Mutliattack: Nuke can make two combat knife attacks.
Combat Knife: Melee Weapon Attack. +7 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage.
Betsy: Ranged Weapon Attack. +9 to hit, range 30 ft, one target. Hit 22 (4d8+4) piercing damage.

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