This Brick is the last of the new classes for my golden age zine. In the next related post I will briefly discuss how the core OSE classes fit into the setting (and mention any changes).
Brick
Prime requisite: STR
Hit Dice:
1d8
Armour: None
Weapons: Any
melee, including improvised
Languages:
Native tongue
Whether gifted with the strength
of Hercules or a body of living stone, the brick is a true crimefighting
powerhouse. They are capable of the mightiest of deeds and few can make their sheer
physical power.
Feats of Strength:
A brick can do superhuman
feats of strength (such as lifting a car or smashing through a wall) by making
an Open doors roll.
Impenetrable Skin:
Brick’s have unnaturally
strong skin which grants them a AC of 4[15].
Superhuman Strength:
At
1st level, the brick gets an additional 2d6 added to their Strength.
Whenever
they gain a level they rolls a 1d20; if the result is greater than their
current strength bonus, they gets a +1 to strength.
Unarmed Strikes:
A brick’s unarmed strikes
do 1d6 damage.
Combat:
Bricks have no need to
wear armor and solve their problems with their mighty fists.
After Reaching 8th-Level:
LEVEL |
XP |
HD |
THAC0 |
D |
W |
P |
B |
S |
1 |
0 |
1d8 |
19 [0] |
13 |
14 |
13 |
16 |
15 |
2 |
4,000 |
2d8 |
19 [0] |
13 |
14 |
13 |
16 |
15 |
3 |
8,000 |
3d8 |
19 [0] |
13 |
14 |
13 |
16 |
15 |
4 |
16,000 |
4d8 |
19 [0] |
13 |
14 |
13 |
16 |
15 |
5 |
32,000 |
5d8 |
17 [+2] |
12 |
13 |
11 |
14 |
13 |
6 |
64,000 |
6d8 |
17 [+2] |
12 |
13 |
11 |
14 |
13 |
7 |
120,000 |
7d8 |
17 [+2] |
12 |
13 |
11 |
14 |
13 |
8 |
250,000 |
8d8 |
17 [+2] |
12 |
13 |
11 |
14 |
13 |
9 |
400,000 |
9d8 |
14 [+5] |
10 |
11 |
9 |
12 |
10 |
10 |
600,000 |
9d8+2* |
14 [+5] |
10 |
11 |
9 |
12 |
10 |
*Con Modifiers no longer
apply
D: Death/poison; W: wands; P: Paralysis/petrify’ B: Breath attacks; S: Spells/rods/staves
Good stuff; looking forward to the core class discussion!
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