One more bastard to punch this week, but remember every day is a good day to punch a Nazi.
88, also known as the Super-Aryan, was a super-soldier bred specifically by the neo-Nazis of National Force to embody the parts of the "superior race."
Team Affiliations: National Force
Medium Humanoid, Lawful Evil
Armor Class: 14 (Natural Armor)
Hit Points: 114 (12d8+60)
Speed: 30 ft.
Challenge: 5 (1,800 XP)
Str 20 (+5) Dex 14 (+2) Con 20 (+5) Int 10 (+0) Wis 9 (-1) Cha 10 (+0)
Saving Throws: Str +8, Con +8
Damage Resistance: Bludgeoning
Skills: Athletics +8
Senses: passive Perception 9
Languages: German, English
Trait
Charge: If Super-Aryan moves at least 15 ft. straight forward toward a target and hits, the attack does an extra 1d6 damage. If the target is a creature, it must succeed a DC 15 Strength saving throw or be knocked prone.
Reckless Attack: When Super-Aryan makes his first attack on his turn, he can decide to attack recklessly. This gives him advantage on melee weapon attacks using Strength during his turn, but attack rolls against him have advantage until his next turn.
Actions
Multiattack: Super-Aryan can make three slam attacks.
Slam: Melee Attack. +5 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) bludgeoning damage.
No comments:
Post a Comment