Wednesday, March 6, 2024

Punch A Nazi Week - Spider Man and Herman

I admit this one is kind of clickbait-y.

The Spider Man (as he has been dubbed) was a Nazi agent that controlled a giant mechanical spider named Herman. He and Herman would cause have and disrupt production in allied factories.

Code Name: Spider Man
Real Name: Unknown
Team Affiliation: Nazi Party

Medium Humanoid, Chaotic Evil 

Armor Class: 14 (Natural Armor)
Hit Points: 27 (4d8)
Speed: 30 ft.
Challenge: 1 (200 XP)

Str 10 (+0) Dex 11 (+0) Con 10 (+0) Int 16 (+3) Wis 9 (-1) Cha 10 (+0)

Saving Throws: Con +2
Skills: Athletics + 4.
Proficiencies: Electronics
Senses: passive Perception 9
Languages: German, English

Actions
Unarmed: Melee Weapon Attack. +3  to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Code Name: Herman
Real Name: -
Team Affiliation: Nazi Party

Large Construct, Unaligned

Armor Class: 12 (Dexterity)
Hit Points: 30 (4d10+8)
Speed: 30 ft., Climb 30 ft.
Challenge: 1 (200 XP)

Str 16 (+3) Dex 16 (+3) Con 14 (+2) Int 1 (-5) Wis 3 (-4) Cha 1 (-5)

Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned 
Senses: Passive Perception 6
Languages: -

Traits
Spider Climb: Herman can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions
Bite: Melee Weapon Attack. +5  to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.
Sleep Breath (Recharge 5-6): One target creature in melee with Herman must make a Constitution saving throw (DC 12) or fall asleep  for 1 minute, until the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.

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