"Compelling characters"
I think Cinematic Unisystem games encourage players to make compelling characters. Admittedly there is a mechanical aspect to this. You take Qualities that give you mechanical bonus but often also have roleplaying elements to them. On the flipside you can take Drawbacks to get more points for qualities. These are negative traits that sometimes have mechanical implications but can just influence roleplaying. Additionally it's Drama Point system encourages players to really get into characters (as this can earn them more drama points).
You could make make a similar argument that for original World of Darkness with it's Merits and Flaws.
No comments:
Post a Comment