Monday, February 24, 2025

Music Monday - Demon of the Deep

This song is ridiculous in all the best ways. Jeff the Land Shark is a strategist (healer) in Marvel Rivals. He is one of the easiest to play, which is why he's a go-to for folks stuck in that role. Offensively there's not a lot too him, but because of his ultimate ability he's seen as a menace.  Jeff can swallow allies and enemies in a large radius (even if they are in the air). Allies heal and enemies take damage while swallowed. What really makes him a menace is Jeff players will often spit opponents and even take a suicide dive off the sides of the maps, potentially getting TPK's against opposing teams. You might be wondering how he got that insane ability?

While hanging out with Gwenpool, Jeff was kidnapped by the Collector and placed in his cosmic zoo. There he made friends with Mantis. He later escaped his tank with the help of Mantis and demon hunting version of Psylocke from feudal Japan. Famished Jeff frenzied and ate six colorful stones (Infinity Stones), a glowing cube (Cosmic Cube), an otherworldly crimson gem (Crimson Gem of Cyttorak), and a flaming demonic scroll (the Darkhold).

Beyond his already existing superpiscine intelligence and amphibious nature, Jeff now his the ability to heal and arm by spraying water and swallow creatures into a pocket dimension..


Code Name: Jeff the Landshark
Real Name: Jeff the First of HIs Name of the Former Staten Island
Pronouns: He/Him
Team Affiliation: West Coast Avengers, Symbiote Hive

Small, Monstrosity, Chaotic Good

Armor Class:
 15 (Dex, Natural Armor)
HP: 33 (6d6+12)
Speed: 30 ft., burrow 40 ft., swim 40 ft., 
Challenge: 2 (450 XP)

Str 12 (+1) Dex 16 (+3) Con 14 (+2) Int 18 (+4) Wis 18 (+4) Cha 18 (+4)

Saving Throws: Int +6, Cha +6 
Skills: Athletics +3, Perception +6, Survival +6
Tools: Chemistry
Senses: Passive Perception: 16
Languages: Understands all spoken languages, but can only speak Land Shark 

Amphibious: Jeff can breathe air and water.. 

Actions
Multiattack: Jeff makes two attacks.
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) piercing damage.
Healing Stream: Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: Target heals 4 (1d8) hit points.
Spit: Melee Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.
Swallow: All creatures of large or smaller within a 15 foot radius must make a Dexterity saving throw (DC 15) or be swallowed into a pocket dimension in his stomach. A creature can voluntarily fail this saving throw. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside Jeff, and it takes 4 (1d8) bludgeoning damage if an enemy or heals 4 (1d8) hit points at the start of each of Jeff’s turns. A creature may make take a DC 13 Strength (Athletics) check to be expelled from this dimension. If Jeff loses consciousness , a swallowed creature is expelled from the dimension. A creature regurgitated falls prone in a space within 15 feet of Jeff. Jeff can't use this ability again until he takes a short or long rest.

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