Tuesday, June 9, 2026

Never Punch Down. Always Punch Up.

Here's the next member of Dispatch's Z-Team I'm giving the DCC treatment, Punch Up. 

Colm, otherwise known as Punch Up, was a circus strong man who madea deal with a sorceress. She gave him the strength of 10 men, but have the height of one. He knew he would be regulated to the freak show because of his stature so he became an alcoholic and and became a fighter. He eventually turned to crime. At some point he ticked off the wrong criminal, leading to the assassin Coupe' being sent to kill him. The two fought but their fighting soon turned to sex. They dated for a bit before joining SDN's Phoenix Program.

Punch Up: Init +3; Atk +6 punch (2d4+6); Crit V/1d14; AC 12; HD 6d12+24; HP 54; Mov. 20'; Act 1d20+1d14; SP feels no pain, regeneration, signature move; SV Ref +4; Fort +8; Will +3; AL N

Signature move: Also known as the Nut Cracker and Ball Buster, Punch Up's signature move is punching opponents in the genitals. On a Critical Hit against a target with genitals, instead of rolling on the table he can choose to do his signature move. The attack does 2d8+6 damage and the target falls to the ground and rolls around in agony for the next 1d4 turns.
Regeneration: Punch Up regains 1d2 hit points at the beginning of each of his turns.

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