Originally introduced in Caver and Cube Book 1, Cavers are a combo of familiar, fantasy mech, and mobile base of operations. They've also been features in Stone Over Sky and Darkest Rock. While all three books are compatible, Stone Over Sky is system neutral and Darkest Rock is designed for Mork Borg. Both books included at least one new Caver class.
The minis are solid af. They are 6.25 inches tall and way about 2 pounds. They have two caps on top that can be removed to conveniently place minis (see below). I LOVE my Caver, but haven't had him painted yet. I'm not good at painting, so I will probably have a friend take a crack at it.
While I'm still working out details my next game will include a Caver. If I stick with Heroes of the Borderlands, then I'll probably go with my idea that the cultists' base is actually a caver. If I don't I was thinking it would be fun if after going to the canyon and defeating evil, the party find a random new cave. If I don't go with a Borderlands game, it's no sweat. Caver's can be dropped into any setting that includes powerful magic. The game will be a 5.5 one and I think the new Bastion rules will be perfect for customizing the interior of the Caver.
If you can't tell I'm excited. Have you ever used anything like this in your game? Would you be interested? I'd love to hear your thoughts.



No comments:
Post a Comment