Wednesday, May 25, 2011

Dracula - Mutants and Masterminds 3E

Despite the oversaturation of vampires in movies and books recently, I still love them. I plan on using some of them in my Mutants and Mastermind games and decided to stat up the King of Vampires himself.

Tim Brannan's Mutants and Masterminds 2E post was my main inspiration, though this isn't a direct 2E to 3E conversion of his write-up. Also, I haven't actually tested this yet, so he may not work quite the way I think he does.

Dracula - PL 13

Strength 8, Stamina -, Agility 5, Dexterity 5, Fighting 10, Intellect 2, Awareness 4, Presence 7

Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Wealth 3 (millionare), Chokehold, Connected, Daze (Deception), Diehard, Fascinate (Deception), Fast Grab, Hide in Plain Sight, Improved Grab, Improved Hold, Improved Initiative, Instant Up, Jack-of-all-trades, Languages 2, Minion 6, Ritualist


Acrobatics 6 (+11), Close Combat: Unarmed 5 (+15), Deception 13 (+20), Expertise: History 8 (+10), Expertise: Magic 5 (+7), Expertise: Tactics 5 (+7), Expertise: Theology and Philosophy 8 (+10), Insight 5 (+9), Intimidation 8 (+15), Investigation 8 (+10), Perception 6 (+10), Persuasion 13 (+20), Sleight of Hand 5 (+10), Stealth 10 (+15), Treatment 3 (+5)

Fortitude of the Dragon
Immunity: Immunity 30 (Linked; Fortitude Effects)
Impervious Defense: Impervious Toughness 14
Protection: Protection 14 (Linked; +14 Toughness)
I am Eternal Immortality: Immortality 1 (Linked; Return after 2 weeks; Unreliable (roll))
Immunity: Immunity 1 (Linked; Aging)
Like a Spider: Movement 1 (mystic, Wall-crawling 1: -1 speed rank)
Look Into My Eyes: Mind Control 7 (mystic, DC 17; Sense-dependent: Visual)
King of Vampires: Mind Control 10 (Alternate; DC 20; Limited: Only affects Vampires, Fades)
Mist Form (Activation: Standard Action)
Concealment: Concealment 0
Flight: Flight 0 (Speed: 2 miles/hour, 30 feet/round)
Immunity: Immunity 0
Insubstantial: Insubstantial 0 (Incorporeal)
Suffocation: Suffocation 0 (DC 10)
Swarm of Bats (Activation: Standard Action)
Flight: Flight 0 (Speed: 2 miles/hour, 30 feet/round)
Immunity: Immunity 0
Insubstantial: Insubstantial 0 (Incorporeal)
Movement: Movement 0
Vampire's Kiss Regeneration: Regeneration 10 (Linked; Every 1 round)
Weaken: Progressive Weaken 10 (Linked; mystic, Affects: Constitution, Resisted by: Fortitude, DC 20; Progressive, Increased Duration 3: continuous)
Weather Control: Environment 3 (mystic, Cold, Impede Movement (1 rank), Visibility (-5), Radius: 120 feet)

Initiative +9
Grab, +10 (DC Spec 18)
King of Vampires: Mind Control 10 (DC Will 20)
Look Into My Eyes: Mind Control 7 (DC Will 17)
Throw, +5 (DC 23)
Unarmed, +10 (DC 23)
Weaken: Progressive Weaken 10, +10 (DC Fort 20)

Addiction - Blood:
Dracula must feed constantly. For every week he doesn't feed, he loses one point of INT, as his mind becomes more feral. Once fed, Dracula's INT is instantly restored.
Enemy: Dracula has many enemies, including most heroes that know of his existence and the decendants of Abraham Van Helsing and his band of fearless vampire killers.
Power Loss: While not destroyed, Dracula loses all of his powers (with the exception of Protection) when exposed to direct sunlight.
Weakness: Dracula is the King of Vampires, and suffers many of the weaknesses of his people. Dracula is weakened when in the presence of garlic. Mirror's reveal his true nature. In addition, he can be repelled by holy items and holy weapons ignore his Impervious Toughness.

English, Latin, Romanian

Dodge 12, Parry 12, Fortitude Immune, Toughness 14, Will 10

Power Points
Abilities 72 + Powers 162 + Advantages 29 + Skills 54 (108 ranks) + Defenses 15 = 332

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1 comment:

  1. Sweet. Looks like he will work fine to be honest.
    I have been playing around with M&M 3E, but have not converted Drac yet.