I present to you the Bloody Countess, in all her unholy glory.
(I realized that my original write-up didn't take into account the vampiric weakness to the sun so I made some changes. - JI)
5 Communication (Etiquette,Persuasion, Seduction)
4 Cunning (Cultural Lore, Evaluation, Heraldry, Historical Lore)
6 Dexterity (Bite, Lock Picking, Stealth)
5 Strength (Claw, Intimidation)
Combat Ratings16 Speed, 85 Health, 16 Defense, Armor Rating 5
Weapon Attack Roll Damage
Bite +8 1d6+5
Claw +7 1d6+7
Favored Stunts: Pierce Armor (only costs 1 SP), "That Makes Me Wonder" (only costs 2 points), Thirst (see below)
Backstab: As level 1 Rogue Ability
|My favorite action figure...|
Bluff: As level 3 Rogue ability
Dark Vision: Erzsébet can see in the dark as if it were daylight.
Dirty Fighting: As level 7 Rogue ability
Final Rest: No one is sure how to permanently destroy Erzsébet. She has been "killed" many times but she always seems to find a way to return.
Lethality: As level 9 Rogue ability
Mist Form: As a major action Erzsébet can turn into a cloud of mist. She ignores the effects of terrain and can be harmed by magical attacks. Other attacks simply pass harmlessly through her. She can return to their normal form as a minor action.
Rogue's Armor: As level 1 Rogue ability
That Makes Me Wonder: As level 6 Rogue ability
Sunlight Weakness: For every round of direct sunlight Erzsébet is exposed to she takes 1d6 points of penetrating damage.
Thirst: If Erzsébet hits with its bite attack she can perform a special stunt costing 3 SP. She regains Health equal to the targets Constitution + 1.
Unholy Flesh: The unholy energies infusingErzsébet's flesh grant her an Armor Rating of 5.
Wall Crawling: Erzsébet can walk up walls and even on ceilings.
Talents: Assassin (Master), Contacts (Novice), Dual Weapon Style (Master), Thievery (Novice)
Weapon Groups:Bows, Brawling, Light Blades, Staves