Sunday, February 17, 2013

Graboids - 02 - Shriekers


I've already statted out graboids for Cubical 7's Doctor Who: Adventures in Time and Space and Primeval RPGs. Today I present to you the second step in the Graboid life cycle, the shrieker. For more information about that, check out the movie (which is an Instant View on Netflix).

Shriekers
Attributes
Awareness 5* Coordination 3
Ingenuity 1
Presence 3  Resolve 5
Strength 4

Speed: Average                Small: Small
Maximum Threat: 8
Threshold: 4

Traits:
Aggressive: When threatened, the shrieker’s Threat Threshold is reduced by 2.
Bite: Shriekers have strong mandibles. They can make a bite attack that does Strength + 2 damage.
* Infrared Vision: Shrieker vision is based on heat. Areas of effectively blind them (giving them an affective Awareness of 1).

Threat Powers
Chew Through Armor (1 Threat): The shrieker can spend 1 threat to ignore up to three points of armor from a single bite attack.
Snap (2 Threat): The Shrieker can make another bite attack. This doesn’t cost an action, the shrieker can keep snapping as long as it has Threat to spend.
Warning (2 Threat): The Shrieker can release waves of heat to alert others. Increase the Threat of all shriekers and assblasters in the area.


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