Sunday, February 17, 2013

Graboids - 02 - Shriekers

I've already statted out graboids for Cubical 7's Doctor Who: Adventures in Time and Space and Primeval RPGs. Today I present to you the second step in the Graboid life cycle, the shrieker. For more information about that, check out the movie (which is an Instant View on Netflix).

Awareness 5* Coordination 3
Ingenuity 1
Presence 3  Resolve 5
Strength 4

Speed: Average                Small: Small
Maximum Threat: 8
Threshold: 4

Aggressive: When threatened, the shrieker’s Threat Threshold is reduced by 2.
Bite: Shriekers have strong mandibles. They can make a bite attack that does Strength + 2 damage.
* Infrared Vision: Shrieker vision is based on heat. Areas of effectively blind them (giving them an affective Awareness of 1).

Threat Powers
Chew Through Armor (1 Threat): The shrieker can spend 1 threat to ignore up to three points of armor from a single bite attack.
Snap (2 Threat): The Shrieker can make another bite attack. This doesn’t cost an action, the shrieker can keep snapping as long as it has Threat to spend.
Warning (2 Threat): The Shrieker can release waves of heat to alert others. Increase the Threat of all shriekers and assblasters in the area.

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