Tuesday, June 3, 2014


Here's the second of my DCC Crawljammer inspired Marvel posts. 

Groot, Monarch from Planet X

Groot is from an ancient and ennobled race of treants from the mysterious Planet X.  Once a more cold individual, he once sought to conquer Earth and use its people for experimentation. Were in not for a group of modified termites, he might have succeeded.

Years later, Groot would once again be found on Earth, captured and drafted into S.H.I.E.L.D.'s paranormal containment unit, the Howling Commandos.

At some point after his tenure with S.H.I.E.L.D. he would once again find his home among the stars. He joined Star-Lord's Guardians of the Galaxy and served admirably. It was during this time that he met his best friend, Rocket. No longer a verbose conqueror,  Groot is a true hero, who's only spoken words are "I am Groot." The noble warrior is seemingly invincible too, being able to grow back from even a twig of his body.
Groot: Init +0, Atk slam +5 melee (2d6) ; AC 18; HD 5d8; hp 35; MV 30'; Act 1d20/1d14; SP control trees, regenerate, resistant to fire, varying size SV Fort +6, Ref +2, Will +2; AL L

While he is intelligent and mobile, Groot is a plant. He is affected by spells and things as if he was a plant. He is immune to effects that only work on humanoids. Groot fire resistant sap allows him to reduce the fire damage he takes by 10.

Like terrestrial treants, Groot can control trees, causing them to attack others (and effectively use his slam attack at a range).

Groot's plant nature allows him to regrow and heal damage he's sustained. Groot heals to HP a turn. If reduced to 0 HP he splinters into many pieces and is essentially killed. However, as long as one sliver or Groot still exists he will regenerate.

Groot's size changes. Sapling Groot is tiny, however if he sustains no life-threatening damage he can grow to large (and potentially huge) size.

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