

-----------
The following books provide some great setting material, though all are Basic D&D rather than OD&D (which means the DM's going to have to do a little work).

Mad Monks of Kwantoom - This pdf is massive. The book is actually several different things. It's an Oriental Adventures companion for Labyrinth Lord (Classic and Advanced). It's a Chinese-inspired monster manual. It's a tome of magic items. It's a campaign setting. Finally it's a rules set that allows you to generate dungeons and play DM-less D&D. This pdf is massive and has an amazing price of only 5 bucks (as of this blog post).
Yoon-Suin - Yoon-Suin is one of my favorite OSR books. It's a massive sandbox campaign setting. The setting is Himalayan (Indian, Tebetan, Nepalese), but it is those cultures as seen through the eyes of someone in Medieval Europe. The book makes no attempt to have any historical accuracy, but it really works. This book is everything you need for a game (minus core rules), but if you're wanting something more Chinese or Japanese in flavor, I'd just use it primarily to flesh out neighboring nations.
----------------
Essentially if I was going to run the game Dave mentions I would use Ruins & Ronin as the core rules, design a pseudo-Japanese nation and would make Yoon-Suin, Qelong, and the Yellow Islands' 1001 Pagodas of Doom the surrounding nations.
Does anyone else have any suggestions?
Stopping by on the first day of the #Challenge. I have wandered into your blog, which is definitely not my demographics. However, I appreciate all the hard work it takes to create this any day, but especially in April.
ReplyDeleteRuins and Ronin is a great game!
ReplyDelete