A few notes, non-humans are more rare than they are in the standard game (which is why they show up less on the list). I'm working on a goblin class. Note even at zero-level, Goblins have infravision 60' and small size (as Halfling).
Portsmaw Occupation Chart
(Format: roll - occupation - trained weapon - trade good)
1 - Alchemist - Staff - Oil, 1 flask
2-4 - Bandit - Short sword - Leather armor
2-4 - Bandit - Short sword - Leather armor
5-7 - Barge Worker - Oar (as staff) - Rope, 100'
8 - Blacksmith - Hammer (as club) - Steel tongs
9 - Butcher - Cleaver (as handaxe) - Side of beef
10-11 - Bootlegger - Handaxe - Large jug of shine
12 - Boss Tide's Crew Member - Dagger - Hide Armor
13 - Braidberry Heir - Spear - Jar of Fruit Preserves
14-16 - Caravan Guard - Short sword - Linen, 1 yard
14-16 - Caravan Guard - Short sword - Linen, 1 yard
17-18 - Carpenter - Hammer (as club) - Wood, 10 lbs.
19 - Cobbler - Awl (as dagger) - Shoehorn
20 - Cooper - Crowbar (as club) - Barrel
20 - Cooper - Crowbar (as club) - Barrel
21 - Deputy - Longsword - Steel helmet
22 - Dwarven Blacksmith - Hammer (as club) - Iron, 10 lbs.
23 - Dwarven Miner - Pick (as club) - Lantern
24 - Dwarven Prospector - Shovel (as staff) - Sifting basket
25 - Dwarven Stonemason - Hammer - Fine stone, 10 lbs.
26 - Elven Musician - Dagger - Fiddle
27- Elven Sage - Dagger - Parchment, ink, and quill
28-35 - Farmer - Pitchfork (as spear) - Hen*
36 - Ferryman - Oar (as staff) - Lantern
36 - Ferryman - Oar (as staff) - Lantern
37-38 - Fisherman - Spear - Net, fishing
39 - Glassblower - Hammer (as club) - Glass jar
40 - Glocknier Heir - Shortbow** - Wagon and mule
41 - Goblin Bootlegger - Dagger - Large jug of shine
42 - Goblin Chicken Butcher - Cleaver (as Handaxe) - Chicken meat, 5 lbs.
43 - Goblin Cock Fighter - Dagger - Fighting Cock***
44 - Goblin Cock Wrangler - Dagger - Riding Rooster (medium size mount)
45 - Gong Famer - Trowel (as dagger) - Sack of night soil
45 - Gong Famer - Trowel (as dagger) - Sack of night soil
46 - Grave Digger - Shovel (as staff) - Trowel
47 - Halfling Bottler - Dagger - Glass bottle
48 - Halfling Brewer - Reinforced stein (as club) - Ale, small keg
49 - Halfling Cheesemaker - Dagger - Stinky cheese, 5 lbs.
50 - Hafling Cook - Butcher knife (as dagger) - Iron pot
51 - Halfling Miner - Pick (as club) - Lantern
52 - Healer - Club - Holy water, 1 vial
53 - Hedgewitch - Dagger - Anti-itch Cream, 1 jar
54-55 - Herbalist - Club - Herbs, 1 lb.
54-55 - Herbalist - Club - Herbs, 1 lb.
56-57 - Herder - Staff - Herding dog*
58-59 - Hermit - Club - Goat*
60-61 - Iron Kettle Mercenary Recruit - Longsword - Hide Armor
62 - Mama Rose's Child**** - Staff - Tarot cards
62 - Mama Rose's Child**** - Staff - Tarot cards
63-64- Merchant - Dagger - 4 gp, 14 sp, 27 cp
65-66 - Miller/Baker - Club - Flour, 1 lb.
67-69 - Miner - Pick (as club) - Lantern
70 - Mushroom Hunter - Dagger - Pig, mushroom sniffing
71-72 - Orphan - Club - Rag doll
73 - Preacher - Staff - Holy water, 1 vial
74 - 76 - Prospector - Shovel (as staff) - Sifting basket
77 - River Diver - Spear - Waterproof sack
77 - River Diver - Spear - Waterproof sack
78 - Rope Maker - Knife (as dagger) - Rope, 100'
79 - Scribe - Dart** - Parchment, 10 sheets
80-81 - Shiner's Apprentice - Club - Small jug of shine, secret recipe
79 - Scribe - Dart** - Parchment, 10 sheets
80-81 - Shiner's Apprentice - Club - Small jug of shine, secret recipe
82-83 - Smuggler - Sling** - Waterproof sack
84 - Storyteller - Dagger - Banjo
84 - Storyteller - Dagger - Banjo
85-86 - Tanner - Staff - Cow hide
87-88 - Teamster - Staff - Pushcart*****
89-90 - Trapper - Short bow - Deer pelt
87-88 - Teamster - Staff - Pushcart*****
89-90 - Trapper - Short bow - Deer pelt
91 - Stakeholder Heir - Longsword - Hammer and stake
92 - Vigilsong Heir - Staff - Holywater, 1 vial
93 - Urchin - Stick (as club) - Begging bowl
93 - Urchin - Stick (as club) - Begging bowl
94 - Wainwright - Club - Push cart*****
95 - Weaver - Dagger - Fine suit of clothes
96 - Witch's Apprentice - Dagger - Book of Shadows
96 - Witch's Apprentice - Dagger - Book of Shadows
97-99 - Woodcutter - Axe (as handaxe - Wood, 10 lbs.
100 - Woodworker - Hammer (as club) - Wood, 10 lbs.
*If you have more than one farmer or herder after the first roll a d8 to determine subsequent animals:(1) sheep, (2) goat, (3) cow, (4) duck, (5) goose, (6) mule.
** For missile fire weapons (such as short bow and darts), roll 1d6 to determine the amount of ammunition.
*** The cock has an AC of 11, 1 HP, and deals 1 damage.
**** You might not actually be one of her biological children, but the mystic has adopted you as one of her own.
***** Roll 1d6 to determine what's in the cart: (1) corn, (2) nothing, (3) straw, (4) fish, (5) dirt, (6) rocks.
*If you have more than one farmer or herder after the first roll a d8 to determine subsequent animals:(1) sheep, (2) goat, (3) cow, (4) duck, (5) goose, (6) mule.
** For missile fire weapons (such as short bow and darts), roll 1d6 to determine the amount of ammunition.
*** The cock has an AC of 11, 1 HP, and deals 1 damage.
**** You might not actually be one of her biological children, but the mystic has adopted you as one of her own.
***** Roll 1d6 to determine what's in the cart: (1) corn, (2) nothing, (3) straw, (4) fish, (5) dirt, (6) rocks.
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