Human, Jobber
Armor Class: 9 [10]
Hit Dice: 3
Attack: Wrasslin' 1d6-1 damage
Special: Jobbing
Move: 12
HDE: 2/30
Jobbers are proficient fighters who's primary purpose is to make other fighters look good. They can take decent abuse. They can sell their opponents moves and fake a fall. On a roll of 1-5 on a 1d6 those watching the fight believe that their fake knockout is real. However, because of the way they fight they are more likely to actually get KO'd. On a natural attack roll of 20, the jobber is knocked unconscious.
Jobber
AC: 10 Attack Damage: Unarmed 1d4 damage
HD: 3 Special: Wrasslin'
Move: 12 Bonuses: +3 to Toughness
Attacks: 1 per round HDE: 1
Jobbers can move and make a Clothesline (1d6 damage) attack as one action. They can grapple and immobilize opponent (as Wrestling skill). They are trained to take and sell falls and are KO'd when they are stuck with an attack roll of a natural 20.
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