You can read the recap of the first session here.
Party
Primhorn Graniteback - stout halfling fighter
Luna - tiefling sorcerer (dragon blooded)
Glynmaris - moon elf rogue
I will post short character backgrounds and art once I get them from the players.
This recap was written by Glynmaris' player, Kevin.
----------------------------------------------------------
The group ties up the 2 sleeping kenku. The kenku wounded in battle is
tossed into the filth laden closet, where Renaer Neverember was kept, while the
group interrogates the remaining kenku. The kenku quickly succumbs to the dual
intimidation of Primhorn and Glynmaris, divulging to the group that they work
for the Xanathar's Guild. The kenku informs the group in a high pitched nasally
voice that it was to follow the yellow arrows in the sewer to their hideout.
When asked who their boss was, the kenku responded via its cursed mimicry in a
vaguely orcish sounding voice "Xanathar sends his regards." Quickly
tiring of the kenku's annoying manner of speaking, Glynmaris orders the
creature to respond with nods and head shakes to his yes or no questions. They
discover that their boss was a half-orc and that the high pitched voice belongs
to neither a human or an elf. Before the questioning could continue the party
hears what sounds like a dozen armored soldiers approaching the warehouse. Primhorn
affects a stoic guardsman position, Luna attempts to hide behind some crates
but leaves her forehead and horns exposed, while Glynmaris places a knife to
the throat of the kenku in case reinforcements have arrived.
Luckily the dozen individuals happen to be members of the City Watch,
Glynmaris remarks that this is the first time he has ever been glad to see the
City Watch. The captain of the guard quickly recognizes Renaer Neverember and
takes on a subservient bearing to the noble. The group informs the guards that
they were hired by Volo to ascertain the whereabouts of his friend Floon
Blagmar, and in the course of their investigation came upon these kenku who had
survived a battle between the Xanathar's Guild and the Zhentarim. They
discovered Renaer being held captive in the filth encrusted closet and began
interrogating the kenku before the guard arrived. The group informs the guard
of the additional kenku in the closet and what information the other had
divulged. The captain thanks the group for the information. He gives them a
friendly warning to leave the police work to the guard and to be wary that
other guardsmen are not as lenient or forgiving as he is, but to be careful if
they continue in their quest.
As they leave the warehouse the group is intercepted by a scruffy
half-elf dressed in rags who wields a large two-handed morningstar/staff type
of weapon. The half-elf introduces himself as one Angus Nibtooth, cleric of
Waukeen, and noticing the spectacle the group is leaving and their bedraggled
disposition offers his service as a mercenary healer to the group. They
negotiate the terms of 1 gp for each battle the cleric is involved in and 5 gp
per healing spell cast. Noticing the poor shape of the man's clothing and their
suspected destination, the group takes Angus back to the warehouse where he
strips several of the fallen men of boots and clothing to outfit himself. The
group then retrieves the money contained by the fallen brigands, and then
collects their weapons which consists of 6 rapiers and 6 daggers. Glymaris
pockets 4 of the daggers, Primhorn commandeers a rapier, and Angus is given a
dagger.
The group then retires to the home of Glynmaris' sister where they
recuperate. After Glynmaris undergoes his reverie, he sells the remaining weaponry
to a nearby merchant. Fully healed and with spells replenished, the group
retraces their steps to the warehouse and locates an entrance to the sewer that
has the manhole lid ajar. The group descends into the foul smelling depths,
Glynmaris leading the way watching for traps and ambushes.
The group soon comes to an intersection where they encounter a small
grapefruit sized creature that has a large toothy maw that rests below a giant
eye, with 4 eyestalks on top of the spherical creature's body. As soon as the
creature snarls, Glynmaris sprints towards the creature faster than should be
possible. In his haste Glynmaris slips in the filth, wildly missing his strike
against the creature. The slip may have saved his life as immediately
afterwards the creature fired a ray of frost at him. The rest of the group
quickly engages the enemy, Luna manages to wound the monster with a firebolt
cantrip, Angus hits it with a sacred flame cantrip, and Primhorn plays defense.
After this initial salvo the monster starts moving erratically causing the
group to miss all their attempts to vanquish the beast, it then retaliates by
blasting Glynmaris with a ray of force that pushes him back 30 feet. Glynmaris
responds by landing a devastating strike with his rapier that skewers the
beholderkin through its main eye and out the back, leaving the creature
resembling a shish kabob.
The group severs the 4 eyestalks of the creature to sell as alchemical
reagents/spell components after Luna recalls that beholder/beholderkin parts
are magical in nature and valuable to alchemists and magic users.
Continuing down the sewer passageways the group soon comes to another
junction where they notice a ramp that rises out of the muck of the sewer floor
which leads to a stone door. While investigating the area, Glynmaris notices a
suspicious spot in the wall behind him and discovers a cleverly hidden secret
door. They enter the door to discover a chamber with multiple doors leading out
of it. Glynmaris scouts all the doors for light and sound emanating from
beyond. All but one of the doors are dark and silent, behind that lone door
Glynmaris hears the sounds of a man screaming in pain.
The group decides to try and ambush the beings behind the door.
Glynmaris attempts to quietly sneak in through the door to hide, while Primhorn
and the others are to wait 30 seconds before rushing in to engage the enemy at
which point Glynmaris will surprise the enemy. However the plan goes awry when
Glynmaris botches his attempt at stealth and alerts the enemy to their
presence.
Inside the group discover a half-orc in robes wielding a staff standing
on top of a human male with red curly hair who is screaming in pain, a tall
spindly purple hued creature with tentacles around its mouth, and a creature
that resembles a large brain supported by 4 clawed legs. Luna quickly casts a
sleep spell which puts the half-orc and the red-haired man, presumed to be
Floon, to sleep. The tentacled creature's eyes flash and Luna is forced to cast
sleep on the party. Angus and Glynmaris are immune to the spell and remain
standing. The tentacled creature runs past the group, taking a vicious hit from
Glynmaris and a dose of radiant energy from a sacred flame cast by Angus,
before placing a symbol into a pillar and disappearing in a flash.
As Primhorn, Luna, the robed half-orc, and Floon slumber Angus and
Glynmaris engage the brain like creature in battle. Glynmaris takes a slash to
the chest from the beast before retaliating with a brutal stab of his rapier,
unfortunately the beast overwhelms Glynmaris who is rendered unconscious by the
monster's unrelenting strikes. Angus eventually destroys the monster with a
blast of sacred flame before reviving the group. The group surrounds the
half-orc with weapons raised before it awakens from its magically induced
slumber and Glynmaris lands a brutal slice through the half-orc's neck
resulting in an Amnian Necktie on the man. Luna discovers a spellbook on the
half-orc which she confiscates along with some coins for the group. The group
find some more coins and 2 potions in a chest next to a stone throne.
The group resuscitates Floon and soon discovers a hidden tunnel, which
leads out of the hideout and into the basement of a family of halfing brewers.
Primhorn tries to bluff his way out by shielding the family of the horrible
nature of their arrival but the family patriarch sees through his lie of
omission and forces him to tell him the whole truth. They inform the halflings
of the nature of the tunnel and where it leads along with what inhabits the
area and suggest they barricade it until they can come back and fully clear out
the area.
The group decides to clean up at a bathhouse before going to the
Yawning Portal to meet Volo. After bathing and arriving at the tavern Volo
quickly descends upon the group and snatches up his friend Floon in a giant
hug. Volo then sheepishly informs the group that he is sadly low on the funds
he promised the group, but before they can protest, he quickly offers to
transfer a deed to the group for a historic building called Trollskull Manor
located in Waterdeep's North Ward. He purchased the home because he heard it
was haunted and he was investigating for paranormal disturbances for his next
book. The group quickly realizes that this prize is far more valuable and
accepts. Glynmaris feeling greedy and petty, from being lied to, demands Volo's
hat as well. They then locate a magistrate to facilitate the transfer of the
deed, which Volo is forced to pay the fees.
Once again everyone seemed to have a lot of fun. I introduced Angus because the party needed healing, but I didn't want them to just get a free cleric. He's a greedy (but practical) mercenary cleric from the Moonshae Isles.
No comments:
Post a Comment