Thursday, January 17, 2019

The Hills Have Eyes (2006)

Synopsis: A man and wife, along with their children and grandaughter, are heading to San Diego for their 50th wedding anniversary. They take a short cut through the desert that leads to bloodshed and death at the hands of deformed cannibals.

The Good: The shots in this one really work. It was directed by the director of High Tension and I think that shows. It definitely has elements of the French Extreme cinema genre. This film has a good cast. The protagonists play their parts well (and I always love Ted Levine). The cannibals were quite repulsive. The plot is simple, but works.

The Bad: I think the triumphant music towards the end was a little too much. This movie touches on some of the worst humanity has to offer so it's not for the squeamish.

Final Thoughts: I avoided this flick for many  years. I think this is because at the time it was released I wasn't as big of a fan of gore and such. While it's not a perfect horror flick, I think it's pretty good.

In Your Game: The cannibals definitely make great rpg villains. I've decided to stat them out for White Box.

Desert Cannibal
Armor Class: 7 [12]
Hit Dice: 2
Attack: Weapon 1d6 damage
Special: See Below
Move: 12
HDE: 3/60


Created by breeding in areas of high radiation (whether classic or magic), these deformed humans tend to be cruel and devious. Each is unique. Roll on the chart below to customize individual Cannibals.

Random Cannibal Trait Chart (1d6)

  1. Stealthy - This cannibal has learned the value of stealth and can move silently and hide on a 1-4 on a 1d6 roll.
  2. Night Eyes - This cannibals eyes have adapted to the dark. It can see perfectly at night, but suffers a -2 on attack rolls during the day.
  3. Contortionist - This unusually thin cannibal's bones and joints formed differently allowing it to squeeze through small spaces. They can also grapple opponents. The cannibal makes an attack roll and if it's successful they target is pinned. The creature can make a saving throw roll instead of taking any other actions on it's turn to break free. Characters with a Strength of 15+ get a +1 to this roll.
  4. Boney Growths - This cannibals bones are more dense than most, giving it a better AC 6 [13]. Additionally it can use this growths as weapons dealing 1d6-1 damage.
  5. Foul Odor - The cannibal reeks.  This means it is impossible for the cannibal to surprise opponents, but works in the villains favor. Anyone coming within 20' of the cannibal must make a saving throw or spend the next 1d3 rounds gagging and coughing. 
  6. Oversized - While this cannibals mental capacities are great reduced, is has an extra hit die and deals and extra 2 damage on successful attacks.

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