Wrestling Championship Belt
With the popularity of wrestling in Romero valley, it's not surprising that champion gold has been used to smash some zombie skulls.
Damage 1d6 ROF 1 Range — Ammo — Weight 5 Cost Priceless
Note: This weapon is considered an unarmed attack for the purposes of a Wrestler's bonuses.
Power Drill
Power tools are great makeshift weapons. A drill bit will go right through a deadhead's brainbox.
Damage 1d6 ROF 1 Range — Ammo — Weight 4 Cost 99
Note: After getting hit with this weapon, living targets take 1 point of damage from blood loss each round until the wound is bound. This effect is not cumulative. Like ranged weapons, Power Drills have a usage die.Damage 1d6 ROF 1 Range — Ammo — Weight 4 Cost 99
Aerosol Flamethrower
It's not the safest weapon, but you can't ignore the results.
Damage 1d6, ROF 1, Range 10' Ammo see below, Weight -, Cost 2
Note: Catches targets on fire (unless a successful DEX check is made) for 1d6 damage per turn until put out. Usage die must be used after each round this weapon is used. On a critical failure (natural 1 on the die), it explodes and deals 1d6 damage to the wielder and catches them on fire.Shiv
Easy to conceal and brutally effective in close quarters.
Damage 1d6-1 ROF - Range - Ammo - Weight - Cost -
Note: +3 on rolls to conceal, unlike other melee weapons, the shiv has a usage die that starts at d6
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