Klaus
Armor Class: 15
Hit Dice: 12
Move: 12
Actions: 3
Attack: Magic Sword Sword (1d8) or Unarmed (1d6)
Special: Regenerates 1 HP every turn, +5 to Toughness, immune to natural cold, can communicate with animals, knowledge of ancient runic magic
Bonuses: +5 to Melee attacks, +6 to Damage rolls, +10 to Stealth rolls, +10 to Athletics: Basic rolls,
Morale: 10
HDE: 12
Move: 12
Actions: 3
Attack: Magic Sword Sword (1d8) or Unarmed (1d6)
Special: Regenerates 1 HP every turn, +5 to Toughness, immune to natural cold, can communicate with animals, knowledge of ancient runic magic
Bonuses: +5 to Melee attacks, +6 to Damage rolls, +10 to Stealth rolls, +10 to Athletics: Basic rolls,
Morale: 10
HDE: 12
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