Kris Kringle
Armor Class: 13
Hit Dice: 8
Move: 12
Actions: 1
Attack: Unarmed (1d3)
Special: +3 to Toughness, can Teleport self and up to 5 targets anywhere on Earth (no saving throw to avoid), can erase memories (Magic save at disadvantage to avoid), immortal, mutant
Bonuses: +2/+4 (on Christmas Eve and Day) to Damage rolls
Morale: 10
HDE: 8
Move: 12
Actions: 1
Attack: Unarmed (1d3)
Special: +3 to Toughness, can Teleport self and up to 5 targets anywhere on Earth (no saving throw to avoid), can erase memories (Magic save at disadvantage to avoid), immortal, mutant
Bonuses: +2/+4 (on Christmas Eve and Day) to Damage rolls
Morale: 10
HDE: 8
No comments:
Post a Comment