Victor Zsasz
Armor Class: 13
Hit Dice: 6
Move: 12
Actions: 2
Attack: Knife (1d6)
Special: +3 to Toughness, +5 to Stealth based rolls, Marked (see below)
Bonuses: +5 to Melee attacks, +3 to Damage
Morale: 10
HDE: 7
If Zsasz learns that a victim that he's marked himself over is alive, he will pursue that individual without hesitation. He feels intense pain and that the mark burns. He gains advantage on attacks against the target. However, if he can kill the target within three days of learning that they are alive, he suffers disadvantage on all rolls until they are killed by him or he cuts the mark from his flesh.
Move: 12
Actions: 2
Attack: Knife (1d6)
Special: +3 to Toughness, +5 to Stealth based rolls, Marked (see below)
Bonuses: +5 to Melee attacks, +3 to Damage
Morale: 10
HDE: 7
If Zsasz learns that a victim that he's marked himself over is alive, he will pursue that individual without hesitation. He feels intense pain and that the mark burns. He gains advantage on attacks against the target. However, if he can kill the target within three days of learning that they are alive, he suffers disadvantage on all rolls until they are killed by him or he cuts the mark from his flesh.
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