Plot
On a backwater planet known as Earth an eccentric little girl and her brother unleash a powerful evil. Able to control him with a magic stone, they must contend other powerful ancient beings.
Review
You can read my original review here. There is currently a Kickstater project for a Pyscho Goreman comic book seeking funding.
In Your Game
Templar Pandora
Armor Class 3 [16]
Hit Dice 10
Total Hit Bonus +7
Attacks Templar Blade (1d6+6 vs evil) or Containment Cube (2d6)
Saving Throw 9
Movement 12
HDE/XP 12/2,600
Hit Dice 10
Total Hit Bonus +7
Attacks Templar Blade (1d6+6 vs evil) or Containment Cube (2d6)
Saving Throw 9
Movement 12
HDE/XP 12/2,600
Templar Pandora can use her attack to trap anyone she sees in a containment cube of divine energy. Foes must make a successful saving throw to avoid being trapped. While trapped in a cube, the victim can do little more than speak. On the victim's turn they may attempt another saving throw to escape the cube. Pandora can cause the cube to contract doing 2d6 damage.
Movie Count
New To Me: 3
Total Movies: 6
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