Today's definitely not a Transformer was made for Valor Knights: The Electrocube War. Instead of using one of the classes from the book, I'm using a class I created for it, Van-Pire.
EmoEvade: 12HD: 12
HP: 15
Armor Points: 4
Level: 1
Class: Van-Pire
Vehicle Form: Hearse
STR: +0 INT: +1 WIS: +1
DEX: +1 CON: +1 CHA: +2
Luck: 4
Attack Damage: 1d6
Abilities:
- Charm - Emo can charm other Techtrillion (or other cybernetic being) that looks into his eyes/headlights. Target must make CM + Int vs DC 11or be under control of Emo for 1d4 rounds. During this time it does the will of Emo. Target under control makes saves to this ability at Disadvantage. A target that resists this ability is immune to it for 24 hours.
- Daylight Lock - Emo cannot transform into bipedal form during the day. He also suffers Disadvantage on physical rolls during the daytime.
- Electrocube Drain - has no ranged weapon, any damage dealt via Emo's claws and fangs heal him the same amount of Hit Points. Bite attacks are made at Disadvantage to any target that isn't restrained/unconscious/charmed. Against those targets an attack roll isn't needed. Damage dealt by cyberfangs can't be healed during combat.
Background
Emo is the younger brother of elder van-pire, Dragula. Unlike his dark brother, Emo is youthful and gregarious. While initially mistrusted by the Valor Knights, he's proven to be a heroic soldier and asset in the Electrocube War.
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