Today's character comes to us from Carbide City. He was made using the Archer variant of the Marksman archetype. The character isn't totally new, but a character I created last year converted to a different system.
Code Name: Marxman II
Real Name: Yuri Maksimov
Medium Humanoid, Chaotic Good
Armor Class: 15 (dex)
Hit Points: 75
Speed: 30 ft.
Challenge: 5 (1,800 XP)
Str 11 (+0) Dex 20 (+5) Con 14 (+2) Int 12 (+1) Wis 14 (+2) Cha 10 (+0)
Saving Throws: Dex +8, Wis +5
Skills: Acrobatics + 8, Athletics +3, Perception +5, Stealth +8
Senses: passive Perception 15
Languages: English
Actions
Mutliattack: Marxman can make two longbow attacks or three unarmed attacks
Unarmed Strike: Melee Weapon Attack +3 to hit, reach 5 ft., (one target), Hit: 1 bludgeoning damage.
Longbow: Ranged Weapon Attack +8 to hit, range 150/600 ft (one target) Hit: 9 (1d8+5) piercing damage.
Explosive Arrow (2/day): choose a point within range, all creatures in a 20' radius of this point must succeed a DC 15 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save or half as much damage on a successful one.
Net Arrow (3/day): Hit: A Large or smaller creature hit by a net is restrained until freed. A net has no effect on creature that are formless or creatures that are Huge or larger. A creature can use its action to make a DC 20 Strength check, freeing itself or another creature within its reach on success. Dealing 10 slashing damage to the net (AC 15) also frees the creature without harming it, ending the effect and destroying the net.
Sleeping Gas Arrow (2/day): Hit: the target must succeed a DC 15 Constitution saving throw or fall asleep for one minute. The target is allowed to make a saving throw t the end of each of it's turns. If the target is damaged or handled roughly (slapping, shaking, etc.), it awakens.
Background
Yuri Maksimov is the son of the retired ex-Soviet hero, the Marxman. Though he was born in the US, Yuri is fascinated by Russian history and folklore. Trained in archery by his father, Yuri decided to don a mask and help the people. Though not a communist (he tends to identify as an anarcho-socialist), he adopted the name Marxman in honor of his father.
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