Thursday, February 17, 2022

F#ck! It's Peacemaker!

Since Peacemaker's finale aired today, I decided to stat Chris out for Carbide City. I used the Marksman Archetype from Carbide City #1, though I definitely modified it. Also, Peacemaker needs his bff, Eagly, if you plan on using him. In the next few days I will give stats for his helmets. His vile racist father, White Dragon, will be statted out for Punch A Nazi Week (coming the first full week of March).

Code Name: Peacemaker
Real Name: Christopher Smith
Team Affiliations: Task Force X, 11th Street Kids
Medium Humanoid, Lawful Neutral
Armor Class: 16/18 (Dex, Armored Costume/ and  Shield)
Hit Points: 100
Speed: 30 ft.

Challenge:
 5 (1,800 XP)

Str 18 (+4) Dex 18 (+4) Con 18 (+4) Int 12 (+1) Wis 9 (-1) Cha 13 (+1)

Saving Throws: Con +7, Str +8
Skills: Animal Handling +3Athletics +8, Perception +3, Stealth +8, Survival +3
Senses: passive Perception 13
Languages: English

Unique Traits
Quick Draw: During his first turn, Peacemaker has advantage on attack rolls against any creature that hasn't taken its action yet.
Feint: As a bonus action, Peacemaker can feint, choosing a creature within 5 ft. He has advantage on his next attack roll against that target, if the attack hits add 1d4 to the damage. He can use this twice before needing a short/long rest to recharge.

Actions
Mutliattack: Peacemaker gets two attacks.
Desert Eagle +8 to hit; range 60/180 ft., (one target),  Hit 11 (2d6+4)
Blow Gun Ranged Weapon Attack, + 8 to hit; range 25/100 ft,, (one target), Hit 5 damage (1+4) piercing damage [darts are often poisoned]
Shield Strike Melee Weapon Attack, +8 to hit, reach 5 ft., (one target), Hit 8 (1d8+4 bludgeoning  or piercing damage)
Unarmed Strike Melee Weapon Attack, +8 to hit, reach 5 ft., (one target), Hit 6 (1d4+4 bludgeoning damage)

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Update: You can find stats for his helmets here.

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