- Gadgets and Gizmos - This short feature gives us more trinkets to scavenge. There are three random charts featured. The first is just items that can be found. You roll twice on the chart. The first number gives you a descriptor and the second gives you the item. There is also a chart that discusses how it's powered and another that discusses cursed power supplies, because like any DCC game, there's always a chance something is cursed.
- The Ferrordruid - Ferrodruids are a class and religious orders that align to the magnetic poles of the moon. They can hover/fly, have metal based magic, and have a few other really interesting tricks.
- Orbital Vehicles - Like the installment in Issue 1, this features three new traits and four new vehicles for orbital travel. This expands on rules presented in the zines spiritual predecessors, Crawling Under A Broken Moon and The Umerican Survival Guide.
- Mutant Moonagerie - This section features two new creatures for your Moon Mutants campaign. The Urth Elemental is as morally corrupt as the planet that spawned it. Moldy gray agents are eccentric and off kilter spies and gumshoes.
- Urthbound & Downed - This adventure is designed for six 9th level characters. It's dangerous, involves for distinct sections, and has numerous random charts and such associated with it. The adventure sees the party crash on the hellscape that is Urth, they must survive, and escape.
- Like the previous issue, the zine ends with random charts for the mutant moon. These charts relate back to the theme of the issue and area all tech and scavenged based.
Another phenomenal release from Dungeon Remixer. If you want sci-fi gonzo goodness, this is a fantastic choice. You can get your own copy on DriveThruRPG, Goodman Games store (soon), and Gateway Games & More.
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