Team Affiliation: Nazi Party, Suicide Squad, Fourth Reich, Monster Society of Evil, Secret Society
Medium, Humanoid (Human), Lawful Evil
Armor Class: 20 (Natural)
HP: 250
Speed: 40 ft., fly 80 ft.
Challenge: 15 (13,000)
STR: 26 (+8), DEX: 18 (+4), CON: 24 (+7),
INT: 12 (+1), WIS: 16 (+3), CHA:15 (+2)
Saving Throws: Con +12, Str +13;
Skills: Athletics +13. History +5, Intimidation +13
Damage Resistances: bludgeoning, piercing, and slashing
Senses: Passive Perception: 13
Languages: English, German
Unique Abilities:
Powerful Build: Captain Nazi can carry/lift twice the weight of a normal creature his size. Additionally, he can wield heavy weapons with one hand.
Super Senses: Captain Nazi has advantage on all Perception rolls.
Legendary Resistance (3/Day): If Captain Nazi fails a saving throw, he can choose to succeed instead.
Actions:
Multiattack: Captain Nazi can make two slam attacks.
Slam: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 8) bludgeoning damage.
Legendary Actions:
Slam: Captain Nazi makes a slam attack.
Move: Captain Nazi moves up to his move speed.
Adventure Hooks
- Captain Nazi recruits a team made up of other Nazis and white supremacists (such as Rubberman, Skinhead the White Redeemer, Swarm, or Hot-Streak). Calling themselves the Fourth Reich
- Captain Nazi has become enamored with Stormfront and things she would be the perfect bride. The world isn't ready for this "power couple."
that's a really dynamic action shot. who is the original artist?
ReplyDeleteBased on the info I found on the DC wiki, I think it's Mac Raboy.
ReplyDeletehttps://dc.fandom.com/wiki/Master_Comics_Vol_1_23