Thursday, March 10, 2022

Moon Mutants #3

Moon Mutants #3 presents us with more of the gonzo goodness of Issue #1 and Issue #2. Dave Coppoletti of Dungeon Remixer is at it again (with a little help from yours truly). This issue focuses on tech and it's affect on the mutant moon. Here's what were given in this issue:
  • Suiting Up For War On The Mutant Moon - Issue #3 focuses on the war that goes on in the trenches of the Mutant Moon. War, war never changes... 
  • Jumpsuits of the Six Century - Twenty four new jump suits are presented and given stats. Dave has some great art in this section.
  • The Lunar Leatherneck - Want to play a space marine? Of course you do! This class allows you to do that. You get armor, air drops, and battle scars. Hell yeah!
  • Orbital Vehicles - Like the installment in Issue 1, this features three new traits and two new vehicular weapons. There are five different vehicles. This expands on rules presented in the zines spiritual predecessors, Crawling Under A Broken Moon and The Umerican Survival Guide
  • Mutant Moonagerie - Counting variations, there are nine different creatures. The feature starts with two-undead soldiers. We get two shamblers, a napalm ooze, and four "definitely not giths."
  • Moons-Struck - This adventure is designed for six to ten 1st level characters. The characters will take a mission that sends them through the benches and into a base. 
  • The zine ends with charts that include weapons, helmets, titles/names, and languages. The book cart at the end is a tribute Dave did for me that appeared in the Umerican Survival Guide. 
I'm a lucky bastard. To my knowledge, this zine isn't available to the public yet. It's another fine piece of crazy sci-fi content for your DCC game. This is also the conclusion of the first trilogy arc for the zine. The next issues will have a different set of connected themes.

Update 3/11/22
Dave just let me know that I have a prototype copy. there were be a few differences in the final version. For example, the un-dead marines will have stat blocks I came up with.

No comments:

Post a Comment