Friday, April 29, 2022

Y is for Ylla


Code Name: Ylla
Real Name: Ylla
Team Affiliations: None

Medium Humanoid (Martian), Lawful Evil

Armor Class: 14 (Natural Armor)
Hit Points: 65
Speed: 30 ft.
Challenge: 4 (1,100 XP)

Str 18 (+4) Dex 15(+2) Con 18 (+4) Int 17 (+3) Wis 16 (+3) Cha 16 (+3)

Saving Throws: Con +8
Skills: Advanced Technology +7, Deception +7, Insight +7,  Persuasion +7, Stealth +6
Senses: passive Perception 13
Languages: Martian, English

Unique Traits
Cunning Action: On each of her turns, Ylla can use a bonus action to take the Dash, Engage, or Hide action.
Regeneration: Ylla regains 5 hit points at the start of her turn if she has at least 1 hit point remaining.

Actions
Mutliattack: Ylla gets two  attacks.
Laser Pistol: Ranged Weapon Attack. +6 to hit, range 50/150 ft., one target, Hit: 11 (2d6+2) radiant damage. (15 round clip)
Unarmed: Melee Attack. +4 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) bludgeoning damage.

Background
Ylla came to Earth with her former lover, Gurtil and a fleet of invading Martian soldiers. Though the fleet was defeated and fled Earth thanks to the combined work of the Guardians of Terra, New Guard, Project Second Chance, and the Guild of Nefarious Purpose, not all Martians left the planet. Ylla was one such alien. Her cunning combined with her natural Martian strength, fortitude, and regeneration makes her an excellent scout and spy. The US government is very interested in Ylla's knowledge and plans and finding her is a top priority for a few different agencies, including Project Second Chance.

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