Thursday, June 23, 2022

Don't Take Life Too Seriously. You'll Never Get Out Alive.

I've decided its time for another archetype for Carbide City #1 and Carbide City #2. The Toxic Protector and the Stretch are joined by the Clown. While this archetype was inspired by Harley Quinn and Slapstick, it was also heavily inspired by Funnyman. If you're unfamiliar, Funnyman was one of (if not the) first Jewish superhero and created by Jerry Siegel and Joe Shuster, the creators of Superman. You can read more about him here. Also, the character is in the public domain, so you can legally read his comics here.



Clown
Medium Humanoid (any), Any Alignment
Armor Class: 14 (Dexterity)
Hit Points: 100
Speed: 30 ft.
Challenge: 5 (1,800 XP)

STR      DEX     CON     INT      WIS      CHA
12 (+1) 18 (+4) 12 (+1) 14 (+2) 10 (+0)   18 (+4)

Saving Throw: Dex +8, Cha +8
Skills: Acrobatics +8, Performance +8
Senses: passive Perception 10
Languages: any one

Cunning Action: On each of your turns, you can use a bonus action to take the Dash, Engage, or Hide action.
Goad: At the beginning of your turn, you can choose a target with an intelligence of 3 or higher. Until the beginning of your next turn that target has Disadvantage on any attack that doesn't target you. This effect ends immediately if you are gain the unconscious condition.
Spring Boots: You can long jump up to 30 feet and your high jump is up to 15 feet, with or without a running start.

Actions 
Multiattack: The Clown makes makes three weapon attacks.
Mallet: Melee Weapon Attack +5 to hit, reach 5 ft., (one target) Hit 5 (1d8+1) bludgeoning damage
Thematic Ranged Weapon: Melee Weapon Attack: +8 to hit, range 20 ft., one target. Hit: 7 (1d6+4) bludgeoning damage. 

Creating a Clown
Step One - Origin: What caused you to take up the mantle of hero? Choose a combination of any two skills, tools, and/or languages that fit your origin story.
Step Two - Appearance: What do you look like? How garish is your costume? Do you wear a mask or make up to hide your identity?
Step Three - Ranged Weapon: What is your thematic ranged weapon. Do you use a yo-yo, boxing glove that extends out, or juggling pins?
Step Four - Persona: What do you do when you aren’t battling evil? What's your name? What’s your code name? 

Advancement 
(Selected after the completion of a significant milestone.)
Beloved*: Your public opinion increases by 3 points
Brawler: Your unarmed attack deals 1d4 bludgeoning damage, instead of 1.
Hardened: Gain 25 hit points, not to exceed 125 total.
Luck: Once per day you can reroll any one die roll.
Sprinter*: Increase your movement by 5 ft.
Skilled: You gain proficiency in any one skill, language, tool or weapon.
Surefooted: You treat difficult terrain and regular terrain for the purposes of movement.
Endorsements*: Your resources increase by 2 points.
Tough*: You gain 5 permanent hit points.

*This reward can be chosen more than once. 

No comments:

Post a Comment