Friday, July 8, 2022

You Made A Goddamn Vampire... Pomeranian?

Blade Trinity is bad, but I still love it. In what other movie can you hear Ryan Reynolds call someone a  "cock-juggling thundercunt?"Decided to do another weird super pet stat. This time I give you Pac-Man, the vampire Pomeranian from that flick. His DNA has been combined with the vampire virus and he has elements of the Reaper Strain from Blade 2. Also, because the vampires in Blade are infected with a virus, I didn't make Pac-Man undead.

 

Code Name: -
Real Name: Pac-Man
Team Affiliations: Vampire Nations

Tiny Monstrosity, Neutral Evil

Armor Class: 15 (Natural Armor)
Hit Points: 35
Speed: 30 ft.
Challenge: 1 (200 XP)

Str 16 (+3) Dex 16 (+3) Con 16 (+3) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)

Saving Throws: Dex +5
Skills: Stealth +5, Perception +5
Damage Resistances: Necrotic; Bludgeoning, Piercing, and Slashing from non-silvered weapons.
Damage Vulnerabilities: Silver
Senses: passive Perception 15
Languages: understands vampire and English

Unique Traits
Regeneration: Pac-Man regains 10 hit points at the start of his turn if he has at least 1 hit point and isn't in sunlight. If Pac-Man takes radiant, silver, or garlic, damage this trait doesn't function at the start of his next turn.
Keen Smell: Pac-Man has advantage on Wisdom (Perception) checks that rely on smell or hearing.
Disease Immunity: Pac-Man is immune to all mundane diseases.
Vampire Weaknesses: Pac-Man has the following flaws:
Stake to the Heart: Pac-Man is destroyed if a piercing weapon made of wood or silver is drive into his heart while he is incapacitated in his resting place.
Sunlight Hypersensitivity: Pac-Man takes 20 radiant damage when he starts his turn in sunlight. While in sunlight he has disadvantage on attack rolls and ability checks.

Actions
Tendril: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4+3) piercing damage. The target is also affected with the vampire virus. 

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