Tuesday, April 30, 2024

Z is for Zebra-Man

Their have been at least four characters to use the name Zebra-Man. The original has an ability called Diamagnetism, which allows him to repel and attract anything but metal. The original was a Batman villain. While fighting Zebra-Man, Batman was bombarded with the same radiation that gave the villain his power. Later the villainous corporation Kobra creates their own Zebra-Man to gain control of Stagg Enterprises. This one also used Diamagnetism. The New 52 introduced another version who ends up taking the moniker Vortex. This version also had super strength.  

I'm going to talk about the latest Zebra-Man, though to be honest there isn't much to say. At one point he was a member of Cheetah's animal-themed team of villains, the Menagerie (which also included Weasel). After that he joined the anti-Task Force X group, the Revolutionaries. This group was seen as terrorists by some and revolutionaries by others. He was later brought in as a member of the Suicide Squad, where he served as the body guard to Amanda Waller's replacement Lok. He was an odd character, but kind of interesting.


Code Name: Zebra-Man
Real Name: Unknown
Team Affiliations: Task Force X, Revolutionaries, Menagerie 

Medium Humanoid, Neutral Evil 

Armor Class: 12 (Dex)
Hit Points: 52 (8d8+16)
Speed: 30 ft.
Challenge: 3 (700 XP)

Str 16 (+3) Dex 14 (+2) Con 14 (+2) Int 10 (+0) Wis 16 (+3) Cha 10 (+0)

Saving Throws: Dex +4
Skills: Perception +2, Survival +2
Senses: Darkvision 60 ft., passive Perception 12
Languages: Understands but can't speak English

Trait
Diamagnetism: Zebra-Man has can magnetically manipulate items other than metal and create a forcefield around himself and others in a manner similar to innate magic. His ability for this is Wisdom (save DC 13) He can using the following spell, requiring no material components:

At will: Mage Hand (Only affects non-metal things), Thunderwave, Sanctuary 
3/day: Telekinesis (Only affects non-metal things), Globe of Invulnerability (Only affects non-metal things)

Actions
Multiattack: Zebra-Man makes two unarmed attacks.
Unarmed: Melee Weapon Attack. +5  to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage. 

1 comment:

  1. Yes, what does a zebra have to do with diamagnetism? Congrats on completing the challenge!

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