Friday, August 9, 2024

Cry! Cry! Cry!

I love cryptids. Do I believe they really exist? Highly doubtful, but they're still monsters and I love monsters. One of my favorite North American cryptids is the Squonk. Here are some squonk you can use with Dark Places & Demogorgons OSE or honestly any OSE game. 

The first written account is from 1910 and can be found in Fearsome Creatures of the Lumberwoods by William T. Cox. 

The squonk is of a very retiring disposition, generally traveling about at twilight and dusk. Because of its misfitting skin, which is covered with warts and moles, it is always unhappy...Hunters who are good at tracking are able to follow a squonk by its tear-stained trail, for the animal weeps constantly. When cornered and escape seems impossible, or when surprised and frightened, it may even dissolve itself in tears.

Squonk

Armor Class 7 [12]
Hit Dice 2 (9 HP) 
Attacks 1 X bite (1d3)
THAC0 17  [+2]
Movement 90' (30')
Saving Throws D 12 W 13 P 14 B 15 S 16
Morale 6
Alignment Neutral
XP 20
Number Appearing 1
Treasure Type None

  • All Tears: Constantly crying squonks are easy to track by those that know the signs. Rangers gain a +50% bonus to tracking squonks. 
  • Pitiable Aura: Squonks are such pathetic creatures that any time a creature attempts to attack one they must make a save versus spell or be unable to to do nothing anything but pity the creature until it's next turn.
  • Dissolve: If a squonk is surprised or fails a morale check its dissolves into a puddle of tears.

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The second annual Squonkapalooza is Saturday August 10th. Hopefully I'll be able to go next year.

1 comment:

  1. That's such a sad creature, any PC that attacks one deserves every punishment under the sun. It would be like trying to kill Eeyore. Squonks need hugs and reassurance not swords and arrows :'(

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