Monday, June 17, 2013

Mastermind Monday - The Lor Republic

The Lor Republic





The Lor Republic is a star-spanning civilization of the Milky Way galaxy consisting of hundreds of worlds.  One of the most surprising things about the Lor is that the dominant species is human! They are the descendants of of humans taken by the Preservers. Though they were war-like and expansionists at one point in history, the modern Lor are a peaceful (though vigilant) society reminiscent of ancient Rome. Humans dominate the republic, though no particular phenotype is dominant. The Republic respects the Star Knights and are rivals to the Grue Unity and the Stellar Khanate.

Lor Soldier
PL 5
Str 2 ,Sta 2, Agl 1, Dex 1, Fgt 3, Int 0,  Awe 1, Pre 1

Advantages: 
Defensive Roll 2, Equipment 3

Skills:
Athletics 3 (+5), Expertise: Current Events 2 (+2), Expertise: Military Tactics (+4), Insight 4 (+5), Intimidation 2 (+3), Investigation 2 (+2), Persuasion 4 (+5), Ranged Combat: Pistols 4 (+5), Vehicles 4 (+5)

Equipment: 
Blaster Pistol (Ranged Damage 5), Commlink,  Flash Goggles, Restraints, Rebreather

Offense: 
Initiative +1
Blaster Pistol +5 (Ranged, Damage 5),
Unarmed +3 (Close, Damage 2)

Defense: 
Dodge 4, Parry 5, Fortitude 4, Toughness 4/2*, Will 3
*Without Defensive Roll.

Totals:
Abilities 22 + Powers 0 + Advantages 5 + Skills 15 +Defenses 9 = 51

These brave men and women make up the backbone of the Lor Republic. They are well trained and disciplined. Their primary purpose is to protect the citizens of the republic from their rivals.

Lor Mentat
PL 5
Str 0 ,Sta 1, Agl 2, Dex 2, Fgt 1, Int 2,  Awe 4, Pre 2

Advantages: 
Benefit (Rank in Lor Republic)

Skills:
Expertise: Current Events 2 (+4), Insight 4 (+8), Investigation 4 (+6), Persuasion 4 (+6), Ranged Combat: Telekinesis 4 (+6), Vehicles 4 (+6)

Powers

Psychic (Mind Reading 5, Senses 1 : Precognition) 12 Points

TK Push (Ranged Damage 5, Alternate Effect: Impervious Toughness 5, Alternate Effect: Move Object 5, Alternate Effect: Flight 5)  13 points

Offense: 
Initiative +1
Telekinesis + (Ranged, Damage 5),
Unarmed +1 (Close, Damage 0)

Defense: 
Dodge 4, Parry 4, Fortitude 4, Toughness 6/1*, Will 5
*Without TK Push

Totals:
Abilities 28 + Powers 25 + Advantages 1  + Skills 11 (22 Ranks)  +Defenses 6 = 71

Lor Mentats are special psychic agents of the Republic. They are the first line of defense against the Grue and also serve as diplomats.

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