Sunday, April 10, 2022

The Wandering Nephil II (5e)

Time to update one of my characters and add him to the New Punverse. He has some Mary Sue elements, but he's a character that's lived in my head for years.


Code Name: The Wandering Nephil II
Real Name: Ryan Avery
Team Affiliations: New Guard, Guardians of Terra

Medium Humanoid (Nephilim), Neutral Good

Armor Class: 15 (half plate)

Hit Points: 150
Speed: 30 ft./ Fly 60 ft
Challenge: 6 (1,800 XP)

Str 20 (+5) Dex 15 (+2) Con 20 (+5) Int 12 (+1) Wis 16 (+3) Cha 16 (+3)

Saving Throws: Dex +8, Wis +7
Skills:  Arcana +5, Athletics + 9, Insight +7, Medicine +7, Persuasion +7, Religion +5
Damage Resistances: Radiant, Necrotic
Senses: passive Perception 13
Languages: English, Celestial, Infernal, Abyssal

Unique Traits
Empathic Healing: Wandering Nephil has the divine gift of healing, unfortunately, like it did with his father, it takes a serious toll on his body For every HP of damage he heals, he immediately takes that much damage. Additionally if he cures a condition with is abilities, he is immediately afflicted with it. If he would use his powers to raise another from the dead, he would immediately die (no death saving throws allowed).
Second Wind: On his turn, as a bonus action, Wandering Nephil can draw on his stamina reserves to heal 1d10+12 hit points. He can't use this ability again until he takes a short or long rest. 
Spellcasting. Wandering Nephil his the innate ability to cast several spells. His spellcasting ability is Charisma (spell save DC 13, +7 to hit with spell attacks). He can cast his Cure Wounds (up to 8d8), Lesser Restoration, and Raise Dead at will. 

Actions
Mutliattack: Wandering Nephilim can make three unarmed strikes.
Smiter: Melee Weapon Attack +9 to hit, reach 5 ft., (one target), Hit: 10 (1d8+6) slashing.

Reactions
Parry: Wandering Nephil adds 5 to his AC against one melee attack that would hit him. To do so, Wandering Nephil must see the attack and be wielding a melee weapons.

Background
The son of the original Wandering Nephil and reformed villain, Miss Direction, he's a legacy hero. Ryan never met his father, who died using his empathic healing to save the unborn Ryan and his mother. Ryan grew up inspired by stories of his father's heroism and aspired to be worthy of his heroic bloodline (which included the fallen angel gunslinger, Avarialus). As soon as he was able to lift his father blade, "Smiter," he began his training. Like his father, Ryan had large feathery wings, enhanced physical traits, and the ability to heal others (at the cost of his health). Calling himself, Kid Nephil, Ryan founded the original incarnation of the New Guard. After the Imperia Crisis, he decided that he was finally worthy of his father's name. He left the New Guard and joined the Guardians of Terra. He's served faithfully on the team for years, going from rookie member to second in command. He currently tries to mentor the new generation of heroes, which includes his son Grayson

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