Sunday, April 26, 2026

"We Can Be The Good Guys..."

"...or we can be the guys that save the world. We can't be both."

Cecil Stedman is one of my favorite characters in the Amazon Invincible series. I feel like the changes they made to the character for the show make him more nuanced and even heroic. While I don't always agree with his actions, they do make sense. Also, Walter Goggins voice acting for him is incredible. 


Cecil Stedman: Init +2; Atk +5 Y blaster (2d8); Crit V/1d10; AC 15; HD 5d10+15; HP 35; Mov. 30'; Act 1d20+1d14; SP GDA resources, +5 to personality rolls; SV Ref +3; Fort +5; Will +8; AL L

GDA resources: Cecil has access to advanced tech do to his role in the Global Defense Agency.
    • The Hammer: The Hammer is the GDA's giant space laser satellite. It does 12d20 damage to all creature and objects in a one mile radius (DC 20 reflex save for half damage). 
    • Y Blaster: Created from captured Flaxan tech, this super power blaster has a range of 20/6o/100.
    • Teleportation: At the cost of $7.36 billion the GDA can teleport up to 5 individuals to any location on Earth.
    • Noise Makers: These devices emit a sonic frequency that can disable or even kill a Viltrumite. Creatures with super hearing within a 30' radius have their dice chain reduced by two steps. Viltrumites must make a Fortitude save (DC 15) every turn or take 1d4 damage (which ignores their regular invulnerability).
    • ReAnimen: Cecil can summon super-powered mechanical soldiers. I haven't created ReAnimen stats but for now you can use the my Sabretooth Cyborg stats.

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