The Sabretooth War was one of the bloodiest Wolverine stories of the past few years. Sabretooth, working with a rogue mutant group, took down Orchis labs ran by his son Graydon. Graydon had been travelling the multiverse and killing variants of his father. He removed the heads and mounted them on his walls and using Orchis tech turned the headless corpses in a cyborg army. Unfortunately for Wolverine, 616 Sabretooth and a few of his variants took control of this army and used them to viciously attack Wolverine and his family.
I thought these headless mutant cyborgs would be great powerful henchmen in a DCC supers game.
Sabretooth Cyborg: Init +6; Atk +d8 claw (2d8+3); Crit M/1d30; AC 14; HD 6d8+18; Mov. 30'; Act 1d20+1d16; SP cyborg, critical threat range: 18-20, mutant, regeneration; SV Ref +4; Fort +7; Will +0; Path N
Regeneration: Their death and cybernetic resurrection has weakened Sabretooth's mutant regenerative abilities. A cyborg heals 1 HP at the beginning of each round.

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