Wednesday, August 31, 2022

100 Days of Halloween: Day 40

 The Frogman is featured in Forbidden Worlds #29.

If you would like to add the Frogman to your SURVIVE THIS!! game, the Deep One or Gill Creature stats from the What Shadows Hide: Cthlulhu Sourcebook would be approrpriate. 


Campaign Elements - Brands, Franchises, and Other Businesses

I've been reading several new-to-me miniseries recently (such as The Craptacular B-Sides). Another one I really enjoyed was Deadline. It was a 2002 miniseries that focuses on a young reporter at the Daily Bugle that focused on capes (her derogatory name for heroes and villains), though she didn't like them. One of the fun parts about the series for me was that it showed the business and other side of a super powered world. For example she goes to the Bar With No Name, a hangout spot for criminals, to get info. She also visits a back alley doctor who's primary clientele is made up of villains, and a tattoo shop for capes who can do tattoos on even the most durable because the owner has a tattoo gun with an adamantium tipped needle. 

Maybe it's just me, but I think things like this really make a setting feel alive. I can think of other random products and foods available in series that I like. For example, Young Justice has a snack called Chicken Whizees that always sticks out to me when mentioned. A bag of them was even used to advance the plot in the latest season. I've had things like that in my own games that have stuck out. FreedomO.P.S., my long term Mutants and Masterminds 2e game I ran back in the day had a reoccurring franchise. Though the game was primarily set in Freedom City, there were a few sessions that took the team to Bedlam. The city had a group of Chuck E. Cheese style restaurants that served Gopher Shakes and Pizza Buckets (aka Pizza Napalm). For some reason, our Iron Man/Green Lantern mashup really took to it and started flying to the city just to snack. This (and Five Nights At Freddy's) served as inspiration for Galaxy Gopher's Pizzeria

Do you ever use things like this in your games, particularly modern ones? Do you think it makes things more grounded or is it empty setting info that no one needs?

#RPGaDAY2022 Day 31 - When did you first take part in #RPGaDAY?

 

Looking back through my blog and Facebook albums I believe I started participating in 2018. I've had a good time at it, though sometime it can feel like a chore. That being said I'm almost guaranteed to participate again next year. I enjoy reading what other folks have to say and I feel like I'm I'm going to benefit from it, I should participate. 



Tuesday, August 30, 2022

The Craptacular B-Sides

Lately I've been hitting the dollar bins at my local comic shop. Just picking up random odds and ends that strike my fancy. Occasionally I'm able to find a complete miniseries, which is pretty cool. Marvel's The Craptacular B-Sides was one of those miniseries.  The story takes place in Raven's Perch, a New Jersey community with a higher than normal metahuman population. The B-Sides are a group of disenfranchised youth who are talked into creating a supers team, by a local con-man. They tangle with a local villain, fight some kree and skrull, and meet the Fantastic Four. If you don't mind the offbeat sense of humor and art, this is a fun series. Other than a Marvel Handbook, only one of the B-Sides is mentioned outside of the series (and it's only in a Civil War tie-in). Honestly, I'd watch a B-Sides tv series in a heartbeat and it would be a fun way to have a more grounded take on the MCU.

I decided to stat the B-Sides, because it's fun and it will let me stat some supers of a power level I don't normally address.

Codename: Fateball
Name: Laura Boadbahr
Team Affiliation: B-Sides

Medium Humanoid, Chaotic Good

Armor Class: 13 (Dex) 
Hit Points: 35
Speed: 30 ft.
Challenge: 1 (200 XP)

Str 12 (+1) Dex 16 (+3) Con 10 (+0) Int 10 (+0) Wis 10 (+0) Cha 12 (+1)

Skills: Acrobatics +5, Investigation +2, Stealth +5
Senses: Passive Perception 10
Languages: English

Traits
Ask the Fateball: Fateball can consult her toy fateball and ask it a yes or no question. The fateball will correctly divine the future, though it can be temperamental and very sarcastic.
Nimble Striker: Fateball can use her Dexterity modifier instead of Strength when making unarmed attacks.
Go For The Family Jewels: On a successful critical hit using her unarmed attack, an unarmored opponent with testicles must make a Constitution saving throw of DC 11 or gain the stunned condition until the beginning of Fateball's next turn.

Actions
Unarmed: Melee Weapon Attack. +5 to hit, reach 5 ft, one target, Hit: 5 (1d4+3)  bludgeoning damage.

Codename: Jughandle
Name: Jesse Metuchen
Team Affiliation: B-Sides

Medium Humanoid, Chaotic Good

Armor Class: 11 (Dex) 
Hit Points: 30
Speed: 30 ft.
Challenge: 1 (200 XP)

Str 14 (+2) Dex 12 (+1) Con 12 (+1) Int 17 (+3) Wis 14 (+2) Cha 12 (+1)

Skills: Insight +4, Parapsychology +5, Perception +4, 
Senses: Passive Perception 14
Languages: English

Traits
Step Sideways: Jugghandle can take an action to step "sideways in time." While in this parallel time stream, he is invisible and cannot be touched. He can see what happens in real time. He can  take up to four others with him to this realm.

Actions
Unarmed: Melee Weapon Attack. +4 to hit, reach 5 ft, one target, Hit: 4 (1d4+2)  bludgeoning damage.

Codename: Mize
Name: Stuart Welles
Team Affiliation: B-Sides

Medium Humanoid, Chaotic Good

Armor Class: 12 (Dex) 
Hit Points: 30
Speed: 30 ft.
Challenge: 1 (200 XP)

Str 11 (+0) Dex 14 (+2) Con 10 (+0) Int 11 (+0) Wis 12 (+1) Cha 16 (+3)

Skills: Deception +5, Stealth +4, Sleight of Hand +4
Senses: Passive Perception 10
Languages: English

Traits
Accelerate Entropy: Mize's power accelerates the breakdown and decay of objects around him. It can also affect relationships and bonds of that nature. He can sometimes lose control of this power and under times of stress he must make a Charisma saving throw DC 15 or have the ability affect a random object  in his presence (as determined by the GM).

Actions
Break Stuff: Mize accelerates the breakdown of an object. This causes an item to cease to function. If the items is currently being used by a creature, they can make a DC 13 Constitution saving throw to prevent the device from breaking down. This ability can also affect constructs who take 8 (1d10+3) necrotic damage on a failed saving throw.
Strain (Recharge 5-6): Target living creature Mize can see must make a DC 13 Constitution saving throw or suffer a minor strain/pull/injury that causes them to suffer disadvantage on attack rolls, saving throws, and strength/constitution/dexterity skill checks  until they receive healing or take a short rest.
Unarmed: Melee Weapon Attack. +4 to hit, reach 5 ft, one target, Hit: 2 (1d4)  bludgeoning damage.

#RPGaDay2022 What Should #RPGaDay Do For Its 10th Anniversary Next Year?

 


As usual, I tend to agree with Tim on this one. I think the idea needs to be promoted more. This could means having it's own Twitter or Youtube page. A Twitter account in particular would be a great place to share posts others have made using the hashtag. I also think having the posts focus on positivity and inclusion is good. Let's make the hobby better for everyone. Finally, drop the "5 W's and 1 H" format. I wasn't a big fan of this years style of questions.

100 Days of Halloween: Day 39

The Green Horror can be found in Fantastic Fears #08. I've previously statted this for Lamentations of the Flame Princess and done another version of the Army of Darkness RPG.


The Green Horror is the form the Watcher in the Woods takes if summoned in a desert. That means these stats are a part of my SURVIVE THIS!! Evil Dead work.

The Green Horror
Armor Class: 17
Hit Dice/Points: 12+8
Move: 6
Actions: 4
Attack:  Spiny Slam (1d10) or Needle Shot (1d6, range 100')
Special: melee reach 10 feet, Toughness +4, takes double damage from fire,  damage from attack creates Deadites
Bonuses: +9 to Melee attacks, +7 to Melee damage 
Alignment: Evil
Morale: 12
Madness: - 
Terror: 19
HDE: 10

Monday, August 29, 2022

#RPGaDay2022 Who Would You Like To See Take Part in #RPGaDAY?


It can be a lot of work, but I'd love to see all my gaming buddies to take part in this, even if they don't have a blog and just post it on Facebook. To clarify, I mean everyone. From folks I've gamed with since we were kids, to my publisher friends, to folks that have just started. I love seeing what other people say and like Tim, I think the more the merrier. 

100 Days of Halloween: Day 38

 The Dorsett Monster originally appeared in Haunted Thrills #17



The Dorset Monster is an ancient man-sized dragon used by ancient druids to defend the British Isles from invaders, such as the Romans. The creature tends to attack with its claws and fangs, savoring the carnage they cause. However, if pressed the Dorset Monster can also breath a gout of poisonous gas that will sap a man's fortitude. The creature itself is immune to all forms of poison (natural and magical). The creature is intelligent and free-willed, but can be bound with the proper incantation.

The Dorset Monster 
Armor Class: 14
Hit Dice/Points: 6+6
Move: 12
Actions: 2
Attack: Claw (d6)/Bite (d6)
Special: Poisonous Breath (creatures in melee with monster must make Poison save or fall asleep), immune to poison
Bonuses: +5 to Melee attacks, +2 to Melee damage, +5 to spot and listen, +2 to Initiative 
Morale: 8
Madness:
Terror: 11
HDE: 5


Music Monday - One For All

Lately I’ve really been digging Divide. I first heard him do guest vocals on JT Music’s Fortnite live action video. Found out a few years back he did a series of My Hero Academia tracks. I have feeling eventually they will all be feature in Music Monday posts. I figured I’d start with his All-Might song, One For All.



Sunday, August 28, 2022

100 Days of Halloween: Day 37

I really like this cover for Midnight #04.


#RPGaDay2022 Your Favourite RPG Cover Art

 

Once again, I'm not tagging folks because its intrusive. These are a few of my all time favorite RPG covers.




Happy Birthday, Jack

 Found this piece by Brendan Tobin and had to share in honor of the King’s birthday.


Also, check out this tribute track by Adam Warrock.

Succubus Sunday

 


Source

Saturday, August 27, 2022

100 Days of Halloween: Day 36

 No stats for Chilling Tales #17's cover image. It was just neat and I wanted to share.



#RPGaDay2022 How Has The Character Changed?

 


When Ulic started his adventuring career he saw things in black and white. As he traveled more he learned that it was possible for bad people to do good things. He also became less naive about how the world works. Last time I used Ulic he’d also become a bit less free spirited, because of the loss of his family (whom he believed were dead but were actually transported to an alternate dimension). 

Squirrel Girl Saturday

This is a cool little video Marvel released featuring cosplayer Binkxy talking about her Squirrel Girl. 

Friday, August 26, 2022

100 Days of Halloween: Day 35

It doesn't have anything to do with stories inside, but I love the cover of Adventures Into The Unknown #07.

Skeletal Pirate Lord
Armor Class: 14/16
Hit Dice: 6
Move: 12
Actions: 1
Attack: Necrotic Cutlass (1d8) 
Special: Like all skeletons, the skeletal pirate lord takes half damage from piercing and slashing weapons. Also being masters of swordplay, skeletal pirate lords can parry melee attacks, gaining +2 to AC against them.
Bonuses: +4 to Melee attacks
Morale: 10
Terror: 12
HDE: 4

BONESAW IS (STILL) REAAAADDDYYY!

I love wrestling. I love pretty much all things comic related. I love 5e. That makes a Bonesaw 5e write-up a no brainer. This isn't the first time I've statted Bonesaw. He was one of my first SURVIVE THIS!! write-ups when Vigilante City was announced. You can read that post here. The artwork below was created by HalHaneyArt. You can buy a print here

Ring Name: Bonesaw McGraw
Name: Unrevealed
Team Affiliation: None

Medium Humanoid, Neutral 

Armor Class: 14 
Hit Points: 50
Speed: 30 ft.
Challenge: 2 (450 XP)

Str 18 (+4) Dex 14 (+2) Con 17 (+3) Int 10 (+0) Wis 10 (+0) Cha 14 (+2)

Skills: Athletics +6, Intimidation +4
Senses: Perception 10
Languages: English

Traits
Action Surge (1/Day): On his turn, Bonesaw can take one additional action on top of his regular action and possible bonus action.
Grapple Master: Bonesaw has advantage on grapple rolls.

Actions
Multiattack. Bonesaw can make two fist attacks.
Fist: Melee Weapon Attack. +6 to hit, reach 5 ft, one target, Hit: 6 (1d4+4)  bludgeoning damage.
Chair Shot: Melee Weapon Attack. +6 to hit, reach 5 ft, one target, Hit: 7 (1d6+4)  bludgeoning damage, target makes a Constitution saving throw DC 12 or be stunned until the beginning of their next turn.
Flying Elbow Drop: When an opponent is prone and Bonesaw is elevated at least 5 feet from the target, he may perform his patented flying elbow drop. Melee Weapon Attack. +5 to hit, reach 5 ft, one target, Hit: 14 (2d8+4)  bludgeoning damage. 
Pin: Bonesaw can take an action to to pin a prone opponent. The target must make a DC 14 Strength saving throw. On a fail, the target is incapacitated. This ability may be used as a bonus action after the Flying Elbow action is taken. 
Promo: Bonesaw can take an action to cut a vicious promo. He can target a single creature that can see and hear thim to make a Wisdom saving throw against DC 14. On a failed save the target takes 2 (1d4) psychic damage and gains the frightened condition until the end of it's next turn.
Resting Hold: If Bonesaw begins his turn grappled to someone he can choose to maintain the grapple and take no other actions. If he does this, he restores 5 (1d10) hit points.

#RPGaDay2022 Why Does Your Character Do What They Do?


Ulic was born into a life of adventure. His mon and dad were heroes and he was born on a flying ship full of heroes. While he grew up with a chip on his shoulder because of his father's exploits, it was never a question on whether he would follow in the "family business."

Thursday, August 25, 2022

Pay The Monkey!

I love apes. I love monkeys. It then probably doesn't come as a surprise that I love Hit-Monkey. While I don't know much about his comic book antics (I only have issue three of his original miniseries), I LOVED season 1 of Hulu's Hit-Monkey. He seemed like a fun character to give 5e stats to.  

Codename: Hit-Monkey
Name: Unrevealed
Team Affiliation: S.T.A.K.E., Mercs for Money, Pet Avengers, Assassins Cooperative, Jones Assassin Agency

Small Beast, Neutral Good 

Armor Class: 14 
Hit Points: 50
Speed: 30 ft., climb 30 ft.
Challenge: 2 (450 XP)

Str 16 (+3) Dex 14 (+2) Con 14 (+2) Int 10 (+0) Wis 12 (+1) Cha 10 (+0)

Skills: Athletics +5, Perception +3, Stealth +4
Senses: Perception 13
Languages: Can speak with animals/beasts, understands English and Japanese

Traits
Speculative Existence: Hit-Monkey leaves few witnesses and appears to be a Japanese macaque in a suit. This leads to most believing his existence too ridiculous to be true. Until they see him in action, most that see him refuse to see him as a threat.

Actions
Multiattack. Hit-Monkey makes two attacks. 
Katana: Melee Weapon Attack. +5 to hit, reach 5 ft, one target, Hit: 7 (1d8+3)  slashing damage, versatile 1d10.
Semiautomatic Pistol: Ranged Weapon Attack: +4 to hit, range 50/150 ft., one target. Hit: 10 (2d6+3) piercing damage.
Unarmed: Melee Weapon Attack. +5 to hit, reach 5 ft, one target, Hit: 6 (1d6+3)  bludgeoning damage.

100 Days of Halloween: Day 34

 I decided to post both pages of this story because I love hillbilly and witch content, and I know some of you do too. This originally appeared in Adventures Into The Unknown #17.

#RPGaDay2022 Where Has That Character Been?

 

Going to continue with Ulic for this one. Ulic was born on the Sword Coast. He's traveled across Faerun and visited most of the continents and major cities. He's also been to the Astral Plane and was trapped in the Abyss for a while.

Wednesday, August 24, 2022

You Got A Problem With Cartoons?

 This new 5e supers archetype was inspired by Captain Carrot, Spider-Ham, and all the other cartoon superheroes that occasionally crossover into more mainstream continuities. 

Cartoon

Small Humanoid, Any Alignment
Armor Class: 15 (Cartoon Physics)
Hit Points: 125
Speed: 25 ft.
Challenge: 5 (1,800 XP)

STR      DEX     CON     INT      WIS      CHA
12 (+1) 14 (+2) 20 (+5) 10 (+0) 10 (+0)   16 (+3)

Saving Throw: Con +9, Cha +7
Skills: Performance +7, Sleight of Hand +4
Damage Resistance: Bludgeoning
Vulnerability: Acid
Senses: passive Perception 10
Languages: any one, one family of animal

But Your Not A Man, You're A Chicken Boo: You have various wigs, fake mustaches, clothes, and makeup in your pocket dimension. You are proficient in Disguise kit. Unlike the normal Hammerspace rules, you automatically retrieve the disguise essentials you need.
Lucky Charm: When an ally you see fails saving throw, skill check, or attack roll you can allow them to reroll that check. They must use the new result. This reaction can't be used again until you take a short rest.
Hammerspace: You can access a personal dimension in which you can store items no more than three cubic feet in size. You can access and retrieve at item this dimension as an action. However, the universe loves to laugh and on an unmodified d20 roll of 1-5 you pull out a random object of the GM's choice. Each subsequent attempt reduces the failure range by one (so a second attempt only pulls a random item on a 1-4, etc.)
Magical: Your attacks are considered magic for the purposes of damage resistances and vulnerabilities. 
You Got A Problem With Cartoons?:  Cartoons have disadvantage on Intimidate rolls.

Actions 
Multiattack: You make two attacks.
Mallet: Melee Weapon Attack +5 to hit, reach 5 ft., (one target) Hit 4 (1d6+1) bludgeoning damage. 

Creating a Cartoon
Step One - Origin: Are you actually a cartoon brought to life or are you from another dimension, such as one filled with anthropomorphic versions of heroes and villains?
Step Two - Appearance: What do you look like? 
Step Three - Persona: Are you goofy or do you have a sarcastic sense of humor? Do you go against trends and act dark and brooding, despite your comedic origins.

Advancement 
(Selected after the completion of a significant milestone.)
Brawler: Your unarmed attack deals 1d4 bludgeoning damage, instead of 1.
Hardened: Gain 25 hit points, not to exceed 125 total.
Extra Lucky Charm: You can use your Lucky Charm ability twice before having to take a short rest.
Sprinter*: Increase your movement by 5 ft.
Skilled: You gain proficiency in any one skill, language, tool or weapon.
Surefooted: You treat difficult terrain and regular terrain for the purposes of movement.
Benefactor*: Your resources increase by 2 points.
Tough*: You gain 5 permanent hit points.

*This reward can be chosen more than once.  

100 Days of Halloween: Day 33

 The infamous Burke and Hare are featured in Exposed #01.


Burke and Hare
Armor Class: 13 
Hit Dice/Hit Points: 5 (24 HP)
Move: 12
Actions: 1
Attack: Blade (1d6)
Special: Toughness +2
Bonuses: +3 to attacks, +2 to Intimidated, +3 to Stealth
Alignment: Chaos
Morale: 8
Terror: -
HDE: 3

#RPGaDay2022 When Did You Start Playing This Character?

 

I don't like this week's line of questioning. I don't have a character character, so I can't really answer. I'll just go with a random character I love. I started Ulic Razorwing when I was in high school. While I had to write some things in on the character sheet he was made with the character creation software that came with the D&D 3.0 Player's Handbook. I'm pretty sure it was 2001, because our friend Josh was the first to get the books and he got them for Christmas the year they came out.

DCC Overworld Kickstarter


Bloat Games currently has a Kickstarter for a DCC conversion for their totally-not-Legend-of-Zelda monster manual zine. I think this is a great idea considering DCC fans love nostalgia. The DCC conversion has been done by Jeff Scifert. If you aren't familiar with Jeff, he's edited several Goodman Games DCC books,  Weird Frontiers, and the Planet X Games DCC/MCC conversions. I was given a sneak peak of the pdf and I think it would be a great addition to any DCC collection. There are 30 or so monsters of various power levels (including a few boss monsters). 

Check out the DCC Overworld Kickstarter here. You can read my review of the other versions here.

When Thanos Claims To Be The Toughest Guy In Letterkenny

I love Letterkenny. The show continues to crack me up and Jared Keeso’s Wayne is a big part of that. Ben Erickson at The Workshop posted these 5e stats for him back in 2019. I came across them last night and loved them. Anyway, pitter patter...

Tuesday, August 23, 2022

An American Tradition

Here are some very punchable thugs for your 5e supers game. Also, Reverend Blackburn would be a good statblock used to represent a Richard Spencer-esque Neo-Nazi.


Skinhead Punk
Medium Humanoid, Lawful Evil

Armor Class: 12 (Leather Jacket)
Hit Points: 10
Speed: 30 ft.
Challenge: 1/8 (25 XP)

Str 11 (+0) Dex 12 (+1) Con 12 (+1) Int 10 (+0) Wis 9 (-1) Cha 18 (+4)

Skills: Intimidation +2
Senses: Perception 9
Languages: English or German

Traits
Coward: Skinheads have disadvantage on saving throws against being frightened. 
Pack Tactics: A skinhead has advantage on an attack roll against a creature if at least one of the skinhead's allies is within 5 feet of a creature and the ally isn't incapacitated. 

Actions
Knife: Melee Weapon Attack. +2 to hit, reach 5 ft, one target, Hit: 2 (1d4) piercing damage.


Skinhead Leader
Medium Humanoid, Lawful Evil

Armor Class: 12 (Leather Jacket)
Hit Points: 30
Speed: 30 ft.
Challenge: 1 (200 XP)

Str 12 (+1) Dex 12 (+1) Con 13 (+1) Int 10 (+0) Wis 10 (+0) Cha 14 (+2)

Skills: Intimidation +2, Persuasion +4
Senses: Perception 10
Languages: English or German

Traits
Pack Tactics: A skinhead has advantage on an attack roll against a creature if at least one of the skinhead's allies is within 5 feet of a creature and the ally isn't incapacitated. 

Actions
Multiattack: The skinhead leader makes to melee attacks. 
Knife: Melee Weapon Attack. +2 to hit, reach 5 ft, one target, Hit: 2 (1d4) piercing damage.
Semiautomatic Pistol: Ranged Weapon Attack: +2 to hit, range 50/150 ft., one target. Hit: 8 (2d6+1) piercing damage.

100 Days of Halloween: Day 32

I really like this cover of Nightmare #11. As I mentioned in a previous post, no need to post stats, because mummies already appear in SURVIVE THIS!!.



#RPGaDay2022 What Situation Is Your Character Currently In?

Like I said yesterday, I don't currently have "a character" so I'll just give a quick run down of past characters.

  • Will (Avariel Fighter) - retired and living on the outer planes with his wife and best friend
  • Ulic Razorwing (Avariel Fighter/Wizard/Bladesinger) - current whereabouts unknown, legacy lives on in a small village on the Sword Coast where retired adventurers take in those that are lost and without homes
  • Nup Tealeaf-Tosskettle (halfing rogue/fighter/streetfighter/whisperknife) - having completed his training and collecting presents for his family, Nup is the protector of a quiet halfling village
  • Bloodhound (mutant tracker with optic blasts) - teacher at the Xavier Institute
  • Goblin (power suit wearing heroic Marvel goblin) - playing music and fighting crime
  • Brandon Tyler (werespider serving the Wyld) - protecting the city and managing The Gap.
  • Kyle Moonbeam Dunn (Werewolf Elder Emo) - substitute teaching and flirting with the King in Yellow
  • The Wandering Nephil II (nephil second generation superhero) - serving as field commander of the Guardians of Terra
  • Kid Nephil II (nephi third generation superhero) - training to be a better hero and recruiting metahuman teens to the New Guard

Monday, August 22, 2022

C'est La Vie

I shared this fan film when it originally came out in 2020. Came across it again and though I'd share it again and do it with 5e Gambit stats. 

Code Name: Gambit
Real Name: Remy Etienne Lebeau
Pronouns: He/Him
Team Affiliation: X-Men, Thieves Guild, X-Factor, Marauders, Horseman of Apocalypse

Medium Humanoid (Mutant), Chaotic Good

Armor Class: 18 (Dex, Armor)
Hit Points: 125
Speed: 30 ft.
Challenge: 6 (2,300 XP)

Str 16 (+3) Dex 20 (+5) Con 14 (+2) Int 14 (+2) Wis 12 (+1) Cha 18 (+4)

Saving Throws: Dex +9, Cha +8
Skills: Acrobatics +9, Athletics +7, Deception +8, Insight +5, Investigation +6, Perception +5, Persuasion +8, Sleight of Hand +9, Stealth +9
Proficiencies: Playing Cards
Damage Resistance: Thunder
Senses: passive Perception 11
Languages: English, French

Unique Traits
Cunning Action: On each of his turns, Gambit can use a bonus action to take the Dash, Engage, or Hide action.
Hypnotic Charm: Gambit has advantage on Diplomacy, Deception, and Persuasion skill checks. The trait ceases to function in regard to an individual once they are aware of his hypnotic charm ability.
Kinetic Conversion: Gambit can channel kinetic energy to grant himself incredible balance, coordination and dexterity. He has advantage on all Strength and Dexterity based skill checks and Saving Throws. His jump distance is tripled. 
Mental Defense: The kinetic energy field that surrounds him and his thief training means that all attempts to read his mind are made at disadvantage. 

Actions
Mutliattack: Gambit makes two attacks.
Bōjutsu: Melee Weapon Attack. +7 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.
Savate: Melee Weapon Attack. +7 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage.
Playing Card: Ranged Weapon Attack. +9 to hit, range 30 ft, one target. Hit 9 (2d8) thunder damage.
Shattering Wave (Recharge 5-6): Each creature in a 10 ft. radius must make a DC 15 Constitution saving throw. A creature takes 13 (3d8) thunder damage and be pushed 10 feet away from him on a failed save, or half as much damage and not pushed on a successful one. A creature made of inorganic material much as stone, crystal, or metal has disadvantage on this saving throw. Nonmagical objects that aren't being worn or carried also take the damage if they are in the area.

#RPGaDay2022 Who Is Your Current Character?

 


This one is easy, because I don't have any current characters. I don't have any ongoing games. For that reason I'm going to put you to the supers setting that I've not focused on too much recently, but I'm creating because it has a lot of my characters (or at least my take on public domain characters, plus a few originals).

All New Punverse posts can be found hyperlinked here.

100 Days of Halloween: Day 31

Going to be honest, sharing this page from Beware #01, just because of how ridiculous the ghost looks. Somehow, it looks like a ghost, a gorilla, and someone in a sheet pretending to be a ghost all at the same time.

Music Monday - The Shower Scene

Ice Nine Kills is one of my favorite bands. Their mix of metal and horror theatrics is phenomenal.  Their latest video, The Shower Scene, dropped last week and it continues the ongoing story of their music videos wonderfully. Here's a hyperlinked list of the videos in order.

The Silver Scream 1
Part 5 - IT is the End

There is a comic book set in between The Silver Scream 1 and 2. I own a copy and think I'll review it soon.

The Silver Scream 2
Part 3 - Rainy Day
Part 5 - The Shower Scene


The Joe Bob Briggs cameo was great. I love that he did his drive-in totals schtick. 

Sunday, August 21, 2022

Gay Fricken’ Frogs

Alex Jones is a despicable person who has made a fortune on spreading lies and conspiracies, as well as spreading hatred towards the “radical left.” That’s why I’m extremely happy that his latest court case has been a clusterfuck of bad moves on his and his lawyers’ part. 

I have another funny creation from Crosshead Studios. This time they’ve created a D&D npc that is based on Jones and all the insane BS he spews. You can see the original post here 

Also enjoy some funny Jones-based tunes. The best part they are made up of his actual nonsense.


#RPGaDay2022 Share An Intriguing Detail From A Game Setting You Enjoy

 

As I mentioned on Day 11, I'd love to live in Freedom City. It's just a great amalgamation of DC and Marvel comics. Instead of just one intriguing detail, I thought I'd direct y'all to this blog post by the creator, Steve Kenson, that reveals more than 30 homages included in the setting.

Also going to share this pic of me with Mr. Kenson at GenCon 2019, because I was so excited to meet him.