Wednesday, November 20, 2024

Tuesday, November 19, 2024

Face It, He's Just Not That Into You

If you need a good laugh and have five minutes, check out this slasher spoof.

 

Saturday, November 16, 2024

Punch A Nazi Week - Hate-Monger

If you're going to punch a Nazi, why not punch THE Nazi. The original incarnation of Marvel's Hate-Monger was a clone of Hitler, himself. These are basic stats for the classic Hate-Monger. He has used various power suits and augmented bodies so if you want a straight up combat monster version, go for it. For example the newest Hate-Monger is a being composed of hate energy. 



Code Name: Hate-Monger/ Nazi X
Real Name: Adolf Hitler (Clone)
Pronouns: He/Him
Team Affiliation: Nazi Party

Medium Humanoid (Clone), Neutral Evil

Armor Class: 16 (Chain Mail)
Hit Points: 40 (8d8)
Speed: 30 ft.
Challenge: 2 (450 XP)

Str 13 (+1) Dex 10 (+0) Con 9 (-1) Int 16 (+3) Wis 16 (+3) Cha 18 (+4)

Saving Throws: Int +4, Cha +6
Skills: Deception +6, History +5, Insight +5, Performance +6, Persuasion +6
Senses: passive Perception 13
Languages: German, English

Unique Traits
Aura of the Führer: Nazi allies (excluding those with this trait) within 30 ft. have advantage on saving throws against being charmed or frightened.
Hate Never Dies: When Hate-Monger is killed his mind is automatically transferred to a clone body in waiting.

Actions
Multiattack: Hate-Monger can make two pistol attacks. 
H-Ray:  Humanoids in a 30 ft. cone must make a Wisdom saving throw (DC 15) or have their fear, dread, or anger raised to unreasonable levels. Those that fail the saving throw either gained the frightened condition or gain the Reckless trait and must attack the nearest living creature until the end of Hate-Monger's next turn.
Semiautomatic Pistol: Ranged Weapon Attack. +2 to hit, range 40/80 ft., one target, Hit: 7 (2d6) piercing damage. 

Background:
Nazi scientist Armin Zola perfected a way to keep Hitler's evil going eternally. He modified the fascist dictator's mind, allowing it to be transferred to clone bodies upon his death. When killed by the golden age Human Torch and his sidekick, Hitler's mind was transferred to the first of the clone bodies. Seeking to destabilize the hate American's, he donned a purple hooded robe and dubbed himself the Hate-Monger. using his H-Ray (a pistol that used microwave radiation to affect the brain) he sewed chaos and hatred. He has been killed several times, but each time his mind is transferred to anew clone. 

Friday, November 15, 2024

Punch A Nazi Week - Panzerhund

The Panzerhunde are robotic nazi hounds that appear in Wolfenstein: The New Order, it's prequel and sequels. There are four variations in the game. The version I've statted below is the strongest variation.

Panzerhund (Purifying Force Type Mk.II)
Large Construct, Unaligned

Armor Class: 18 (Armor)
Hit Points: 102 (12d10+36)
Speed: 40 ft.
Challenge: 5 (1,800 XP)

Str 18 (+4) Dex 16 (+3) Con 18 (+4) Int 3 (-4) Wis 12 (+1) Cha 4 (-4)

Saving Throws: Con +7
Damage Resistance:  Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Fire, Lighting
Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Skills: Athletics +4, Perception +5
Senses: Darkvision 60 ft., passive Perception 15
Languages: Understands German, does not speak

Uniqute Traits
Keen Hearing: The Panzerhund has advantage on Wisdom (Perception) checks that rely on hearing.
Siege Monster: The Panzerhund does double damage to objects and structures.

Actions
Multiattack: The Panzerhund makes two bite attacks.
Bite: Melee Attack. +8 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) piercing damage.
Breath Weapon  (Recharge 5-6): Each creature in  15-foot cone must make a Dexterity saving throw (DC 14). A creature takes 28 (8d6) fire damage on a failed save, or half as much on a successful one.

Background:
In the horrible alternate timeline of Wolfenstein: The New Order the Panzerhunde are created by be the advanced engineers of General Deathshead. They are superefficient murder machines capable of tear flesh, destroying fortifications, and burning their enemies. Only the most powerful weapons can pierce their armored hides.

Thursday, November 14, 2024

No One Rivals Doom!

Marvel Rivals is a new hero PVP shooter. Unlike Overwatch (which it's getting a lot of comparisons too) this one is is third person. The game will be free play to play all heroes are going to be unlockable at launch. Even if you have no interest playing the game, you should check out the trailer. It's pretty dope. 


I love that Dr. Doom seems to be the big bad behind this one. To bring this post back to my typical content, here are some links to 5e Doom stats I've posted:

Punch A Nazi Week - Followers of the Torch

Torch and his gang were anti-Americans who fought the golden age Blue Beetle. Torch, himself, was actually a Nazi agent. If you're going to use them in a modern supers game, you can keep their Nazi roots by make them xenophobic alt-right types (maybe adding a tiki torch motif).

Followers of the Torch

Medium Humanoid (Human), Neutral Evil

Armor Class: 16 (Armor)
Hit Points: 40 (6d8+12)
Speed: 30 ft.
Challenge: 2 (450 XP)

Str 14 (+2) Dex 10 (+0) Con 14 (+2) Int 10 (+0) Wis 10 (+0) Cha 10 (+0)

Saving Throws: Con +4
Damage Resistance:  Fire
Skills: Athletics +4, Intimidation +2
Senses: passive Perception 10
Languages: English

Actions
Multiattack: Follower of the Torch makes two Torch Strike attacks. 
Torch Strike: Melee Attack. +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage and 3 (1d6) fire damage.
Burn 'Em All (Recharge 5-6): Each creature in  15-foot cone must make a Dexterity saving throw (DC 14). A creature takes 14 (4d6) fire damage on a failed save, or half as much on a successful one.

Background:
The Followers of the Torch are an anti-American gang that rampaged Stateside during WWII. Led by the titular Torch (who sources have heard referred to as Clayton by followers), they wear bulletproof armor, wield blow torches, and commit arson. Unknown to all but a few, Torch is also a Nazi agent. 

Wednesday, November 13, 2024

Punch A Nazi Week - Baroness Blitzkrieg

Today's Nazi bastard is another member of the Fourth Reich. 

Code Name: Baroness Blitzkrieg 
Real Name: Unknown
Pronouns: She/Her
Team Affiliation: Fourth Reich

Medium Humanoid, Neutral Evil

Armor Class: 16 (Dex)
Hit Points: 90 (12d8+12)
Speed: 120 ft.
Challenge: 5 (1,800 XP)

Str 12 (+1) Dex 22 (+6) Con 12 (+1) Int 10 (+0) Wis 10 (+0) Cha 10 (+0)

Saving Throws: Dex +10, Con +5
Skills: Acrobatics +10Athletics +5
Senses: passive Perception 10

Languages: English, German

Unique Trait
Blurry: Baroness Blitzkrieg does not provoke attacks of opportunity.
Nimble Striker: Baroness Blitzkrieg can use her Dexterity for unarmed strikes and her strikes deal 1d6 bludgeoning damage.
Evasion: When Baroness Blitzkrieg makes a Dexterity saving throw to take only have damage, she instead takes no damage if she succeeds on the saving throw and only half if she fails.

Actions
Multiattack: Baroness Blitzkrieg makes three four unarmed attacks. 
Unarmed Strike: Melee Attack. +10 to hit, reach 5 ft., one target. Hit: 12 (1d6+6) bludgeoning damage.
Dash: Baroness Blitzkrieg moves up to 120 feet.
Dodge: Baroness Blitzkrieg focuses on avoiding attacks. Until the start of her next turn, any attack roll made against her has disadvantage if she can see the attacker and she makes Dexterity saving throw with advantage. She loses this ability if she is incapacitated or her speed drops to 0.

Reactions
Sidestep: Baroness Blitzkrieg adds 3 to her AC against one melee or ranged attack that would hit. She must be able to see the attacker.

Background:
Assumed to be a descendent of the Nazi villain, Baron Blitzkrieg, Baroness Blitzkrieg joined the Nazi supervillain group Fourth Reich. She gleefully accepted the team's mission to slaughter the families of Golden Age heroes. She successfully killed several descendants of Commander Steel, until she was stopped by the golden age Flash.

Tuesday, November 12, 2024

Punch A Nazi Week - Kid Karnevil

 Jeremy Karne is a young sociopath that fought the Shadowpact and JSA. A version of him has also appeared in Kite Man, Hell Yeah!. The animated version's immortality was better defined, so that's the version I used for these stats.

 
Code Name: Kid Karnevil
Real Name: Jeremy Karne
Pronouns:  He/Him
Team Affiliation: Pentacle, Fourth Reich

Medium Humanoid, Chaotic Evil

Armor Class: 14 (Dex)
Hit Points: 38 (6d8+9)
Speed: 30 ft.
Challenge: 2 (450 XP)

Str 12 (+1) Dex 18 (+4) Con 12 (+1) Int 10 (+0) Wis 10 (+0) Cha 16 (+3)

Saving Throws: Dex +6, Cha +5
Skills: Acrobatics +6, Athletics +3, Deception +5, Intimidation +5, Persuasion +5, Stealth +6
Senses: passive Perception 10
Languages: English, German, Latin

Unique Trait
Cunning Action: On each of his turns, Kid Karnevil can use a bonus action to take the Dash, Engage, or Hide action.
Immortal: At the start of his turn Kid Karnevil regains 5 hit points. He can also regrow lost limbs.
Sneak Attack (1/turn): Kid Karnevil deals and extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the roll or when the target is within 5 feet of an ally of Kid Karnevil that isn't incapacitated and Kid Karnevil doesn't have Disadvantage.

Actions
Multiattack: Kid Karnevil can make two knife attacks. 
Knife: Melee Attack. +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) piercing damage.

Background:
Little is known about the past of Kid Karnevil. He has said that he died, went to Hell, and was kicked out because he "scared the staff." He worked alongside the arcane cabal known as the Pentacle. Along with most of Earth's villains he was sent to the planet Salvation at one point. There he obsessed over Joker, telling him he would surpass him by killing him in a gruesome way. Later he posed as the descendent of the golden age "All-American Kid" and joined the JSA. At this time he was secretly working for the Nazi team, the Fourth Reich (working alongside Captain Nazi).  

In the potential future where the Fourth Reich are triumphant, metahumans have been decimated and the survivors are placed in concentration camps. In this dark timeline, Jeremy is the Führer.