In space, no one can hear you dungeon crawl.
Yesterday my copy of Crawljammer #1 arrived. Crawl is a bi-monthly zine "dedicated to fantastical space adventures using the Dungeon Crawl Classics Role-Playing Game system." Giving this zine a shot was a no brainer. I love Dungeon Crawl Classics, Spelljammer, and gaming zines.
The first issue has 31 pages chocked full of content. The issue has the foundations for a crawljammer game: rules for adventuring in outer space, ships, and cosmology. It also includes a new class, lizardman mercenary (with 0-level starting occupations). Finally the zine includes the 1st level adventure (pictured on the cover) "Cry Freedom and Let Slip the Bat-Men of Venus."
All of the content is great and I definitely am going to keep my eye on this zine. If you don't want to run a crawljammer game, the material can still be used in typical DCC game.
I snagged the first issue for 3.95 (shipping included) and it was definitely well worth the price. Even if you don't play DCC, you should check this out.
If you want to mix swords, ray guns, and four-armed martians, then Crawljammer is the zine for you.