The dark warrior Zan'uzkul is a living embodiment of wrath. Like his fellow champions of sin, few know his origins. Some claim he was once a paladin of Moradin who turned from the path of the righteous up the destruction of his homeland, while others claim he's the descendant of an abyssal prince. Whatever his origins, few that have met him live to tell the tale.
Zan'uzkul
dwarf Berserker by Omuk |
Armor Class 14 (hide)
Hit Points 110 (8d10+48)
Speed 35
_______________________________________
STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 20 (+5) 0 (+0) 8 (-1) 8 (-1)
_______________________________________
Saving Throws + 8 Str, + 8 Con
Skills Intimidation +8
Senses dark vision 60 ft., passive Perception -1
Languages Dwarven
Challenge 5 (1000 XP)
Aura of Blind Wrath. During creatures within 30 ft of Zan'uzkul must make a Wisdom save (DC 14) to take any action other than moving to the nearest creature (friendly or otherwise) and make melee attack.
Brutal Legend. When Zan'uzkul hits with a melee weapon attack, the attack deals one extra die of the weapons damage to the target (included below).
Dwarven Resilience Zan'uzkul has advantage on saving throws again poison, and resistance against poison damage.
Actions_______________________________________
Multiattack. Zan'uzkul makes two melee attacks.
Handaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6+5) slashing damage.
Reactions_______________________________________
Rabid and Spiteful Frenzy. Zan'uzkul can continue fighting until he reaches -20 HP at which point he collapses and dies immediately. His last bit of wrath is unleashed upon his attacker, who takes 2d6 psychic damage.
Grimaz (Simpering Toady)
Small Outsider, Chaotic Evil
__________________________________
Armor Class 13 (leather)
Hit Points 6 (1d8+1)
Speed 30
_____________________________________
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0) 9 (-1)
_____________________________________
Senses dark vision 60 ft., passive Perception 10
Languages Common, Dwarven, Abyssal
Challenge 1 (200 XP)
Unholy Life. As long as Zan'uzkul lives, Grimaz returns to life 24 hours after being slain.
Actions_______________________________________
Multiattack. Grimaz makes two melee attacks.
Spiteful Stab. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1D4) piercing damage.
Reactions_______________________________________
Nihilistic Glee. When Grimaz is reduced to 0 HP he may use Multiattack against each adjacent enemy.
No comments:
Post a Comment