Monday, July 28, 2014

Seven Deadly Champions - Wrath

Friday I presented you with the champion of gluttony and his simpering toady. Today I give you Zan'uzkul, the champion of wrath. Zan'uzkul is built as a ridiculously fast warrior that deals a lot of damage and can take even more (and then some), though he's not hard to hit. His aura makes him dangerous, turning friend on friend. His simpering toady is just there to add to the damage being dealt with sadistic glee.

The dark warrior Zan'uzkul is a living embodiment of wrath. Like his fellow champions of sin, few know his origins. Some claim he was once a paladin of Moradin who turned from the path of the righteous up the destruction of his homeland, while others claim he's the descendant of an abyssal prince. Whatever his origins, few that have met him live to tell the tale.

Medium Humanoid (Dwarf), Chaotic Evil
dwarf Berserker by Omuk

Armor Class 14 (hide)
Hit Points 110 (8d10+48)
Speed 35
  STR          DEX       CON            INT      WIS     CHA
20 (+5)       14 (+2)     20 (+5)       0 (+0)   8 (-1)      8 (-1) 
Saving Throws + 8 Str, + 8 Con
Skills Intimidation +8
Senses  dark vision 60 ft., passive Perception -1
Languages Dwarven
Challenge 5 (1000 XP)

Aura of Blind Wrath. During creatures within 30 ft of Zan'uzkul must make a Wisdom save (DC 14) to take any action other than moving to the nearest creature (friendly or otherwise) and make melee attack.

Brutal Legend. When Zan'uzkul hits with a melee weapon attack, the attack deals one extra die of the weapons damage to the target (included below).

Dwarven Resilience  Zan'uzkul has advantage on saving throws again poison, and resistance against poison damage.


Multiattack. Zan'uzkul makes two melee attacks.

HandaxeMelee Weapon Attack: +8 to hit, reach 5 ft., one target.  Hit: 11 (2d6+5) slashing damage. 


Rabid and Spiteful Frenzy. Zan'uzkul can continue fighting until he reaches -20 HP at which point he collapses and dies immediately. His last bit of wrath is unleashed upon his attacker, who takes 2d6 psychic damage.

Grimaz (Simpering Toady)
Small Outsider, Chaotic Evil

Armor Class 13 (leather)
Hit Points 6 (1d8+1)
Speed 30
  STR    DEX     CON      INT        WIS      CHA
10 (+0) 14 (+2)  10 (+0)   10 (+0)   10 (+0)   9 (-1) 

Senses dark vision 60 ft., passive Perception 10
Languages Common, Dwarven, Abyssal
Challenge 1 (200 XP)

Unholy Life. As long as Zan'uzkul lives, Grimaz returns to life 24 hours after being slain.


Multiattack. Grimaz makes two melee attacks.

Spiteful Stab. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.  Hit: 2 (1D4) piercing damage. 


Nihilistic Glee. When Grimaz is reduced to 0 HP he may use Multiattack against each adjacent enemy.

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