Friday, December 12, 2014

Teenage Mutant Ninja Turtles & Other Strangeness

I love the Teenage Mutant Ninja Turtles. I've loved damn near every version of them (though watching Next Mutation is painful and I've not seen the new Michael Bay movie yet). I've blogged about the TMNT before and statted the turtles out using Doctor Who: Adventures in Time and Space. I own a copy of Teenage Mutant Ninja Turtles & Other Strangeness and a few of it's supplements (the original After the Bomb, Road Hogs, and Mutants of the Yucatan). I love the books and their artwork, but I've shied away from the game because of the things I've heard about Palladium games.

I want that to change. I'm going to read through the books again and learn the system. Once I've done that I'll talk my friends into playing it (which shouldn't be hard).

I know the game uses the gritty original comics but I plan to mix that with some of the humor of the various series. There's so much potential in taking from other source material as well. In the 90's you couldn't throw a ninja star without hitting a TMNT clone (some were good and some not so much).

Has anyone played the game or anything else using the Palladium system? What's your opinion? Any advice?

TMNT by Niconoff

1 comment:

  1. I had a blast playing TMNT back in the day. The mutant animal generation tables are the best available in my opinion. Sure the Palladium system isn't perfect (but what system really is?) and it is a bit dated, but it can be alot of fun. Palladium did an upgrade to the rules; i.e. After the Bomb 2nd edition, it is basically TMNT rules without the Ninja turtles, it even has Spider Goats!