Wednesday, December 2, 2015

Fallout - The Races Part II

I meant to post this yesterday, but I was dealing with a bout of food poisoning so that didn't happen. Today I'll finish up the racial write-ups for my Fallout 5E.


Robots are pre-War machines designed to fulfill a multitude of tasks. Some are simple, while others are quite complex.

Ability Score Increase. Any 1 stat is increased by 1.

Alignment: Nearly all robots have neutral karma.

Size. Medium

Speed. Base walking speed is 20 ft.

Robotic Physiology. You are immune to poison damage. In addition you are immune to the charmed, exhaustion, frightened, paralyzed, and poisoned conditions. You are also immune to disease. You have difficulty using equipment designed for humans and ghouls. You may not heal with stimpaks and other medical methods.

Languages. You can speak, read, and write the language of your programmer.

Subrace. The following subraces are most appropriate for Robot pcs. Choose one of the subraces.

Ability Score Increase. Constitution increases by 1.

Hand Laser. Both of your hands are equipped with hand lasers. You have proficiency with these weapons. They do 1d6 radiant damage and are considered to have a range of 30/90.

Ability Score Increase. Constitution increases by 1.

Human-like. Your base walking speed is 30. You have no problems using equipment designed for humans. You gain proficiency in a skill of your choice.

No comments:

Post a Comment