"Yeah, yeah... it looks very shiny. It can even make you feel better. Trust me though, you don't want that thing."
-Cade Ashworthy
Flagon of False Promise
Wondrous item, cursed (requires attunement)
This jewel encrusted golden flagon has useful healing properties. Alcohol drank from it grants effects equivalent to a potion of healing.
Curse. The flagon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the flagon, keeping it within reach at all times.
Once a character fails an alcohol related save they gain the poisoned condition until they receive the benefit of a Remove Curse (or similar) spell.
One of my life goals is playing D&D one of these days :D
ReplyDeleteGood luck with the rest of your A to Z journey!
Sylvia van Bruggen
The curse (being "unwilling to part with" it) makes me wonder if you're going to hit upon addiction in these A-Z entries.
ReplyDeleteI've thought about it, but that's not really my D&D style. Maybe for a gritty game, but I don't tend to do those.
DeleteI may do it at a later date, but I don't think it'll be a part of the A-Z this year.
Gotcha. I sometimes like my D&D to be dark...but more in that epic metal bathing-in-the-blood-of-demons kinda way. Addiction hits so close to real-life demons that it could be an awkward subject for a...y'know, a GAME.
DeleteCursed items are the WORST in any game.
ReplyDeleteI use them sparingly.
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