I thought I'd give the High Plains Invaders the classic unisystem treatment.
Strength 10 Intelligence 2
Dexterity 4 Perception 2
Constitution 6 Willpower 2
Life Points 72 Speed 20
Endurance Points 72 Essence Pool 26
Attacks: Claws D6 (3) X 10 armor piercing, slashing damage
Uranium Shard D4 (2) X 10 ranged 3/7/10/13/20
Defense: Burrowing, Armor Value 20
Weakness: Uranium addiction (acts like Opium), armor value decreases to 0 while high.
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