Ashley J. Williams : Init +4, Atk Chainsaw +5 melee (1d12+2) or boomstick +4 (2d6+2); AC 12; HD 5d8; HP 35; MV 30'; Act 1d20; SP Fort +6, Ref +4, Will +0; AL L
Dr. Doom's Armor
The power armor gives provides an AC: 18. In addition it's wearer gains a Fly speed of 30' and a +3 on saving throws from magic affects (due to magic enhancements Doom placed on it). The wearer also gains a energy blast attack that does 2d6 electric damage and has a range of 50'. The armor has an internal power source, but the battery can be recharged with solar energy.
GROOVY!
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