Tuesday, January 16, 2018

Light City - Karno the Chessman (and his Moths)

Karno the Chessman

Karno is a mad mastermind that delights in shrinking people to use as pieces for his chessboard. He is served by his loyal henchman, the Moths. Karno despises King Killer and would love to take over the Kingdom of Crime.

Real Name: Karno
First Appearance: Wonderworld Comics #9(May 1940)
AC 9 [10]      HD:1+1    Attacks: +1, Pistol (1d6+1, range 50') Move: 9

AC 7 [12]      HD: 2    Attacks: +2, disintegrator ray (1d6+1) or shrinking gas gun (special) Move: 12/12 (Fly)

Moth Armor
Moth Armor is a low powered version of power armor. It provides -2[+2] armor bonus and allows the wearer to fly at a speed of 12 (must roll less than or equal to character level (2 for Moths) to take off.

Disintegrator Ray
This exotic gun has a medium range and does 1d6+1 damage. Any creature killed by this weapon turns to fine dust and can't be brought back from the dead.

Shrinking Gas Gun
This short range exotic gun emits a gas that shrinks things to the size of chess pieces for 1d6 rounds. While shrunk the target's strength is reduced by 15 (to a minimum of 1) and it's movement is reduced by 1/3. The shrink gas gun can hold 6 gas pallets. Each shot expends a pellet. 

1 comment:

  1. Awesome. The adventure where Karno's the villain almost writes itself, doesn't it? :)